isle-portable/3rdparty/d3drm/light.c
Anonymous Maarten 659a54b221
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Add support for building x64 executables (#29)
* d3drm: store LPVOID data instead of DWORD

* m_extraCharacterId is an integer, not a pointer

* cmake: look for iniparser using config file first, then try our custom module file

Our custom module file is still useful.
My linux distro does not package the cmake files.

* x86's stdcall becomes MS's x64 calling canvention

* Fix 64-bit mxdsbuffer pointer arithmetic

* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer

* Don't cast address to scalar (this is fishy)

* Add mingw64 build to the ci matrix

* Ignore -Wdiscarded-qualifiers warning with const vtables

* Ignore different 'const' qualifiers with MSVC

* Create d3dxof import library for MSVC

* DESCRIPTION in .def file(s) is deprecated

* Assume mmx is supported on x64, require a test for x86 and disabled on other archs

* 32- and 64-bit LEGO1.dll export different symbol names

* Introduce d3drm_guid containing the guids of d3drm

* Disable __wine_dbg_cdecl

* Include d3drm directory with EXCLUDE_FROM_ALL

* lego1 leaks d3drm headers

* Add dxfile.h

* Add 64-bit MSVC to the build matrix

* cmake: using ISLE_USE_DX5 means going all-in

* Load d3dxof.dll dynamically

* cmake: don't emit a warning about bitness anymore
2024-06-25 18:47:43 -07:00

403 lines
11 KiB
C

/*
* Implementation of IDirect3DRMLight Interface
*
* Copyright 2012 André Hentschel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static inline struct d3drm_light *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_light, IDirect3DRMLight_iface);
}
static HRESULT WINAPI d3drm_light_QueryInterface(IDirect3DRMLight *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMLight)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DRMLight_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3drm_light_AddRef(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
ULONG refcount = InterlockedIncrement(&light->ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
ULONG refcount = InterlockedDecrement(&light->ref);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
IDirect3DRM_Release(light->d3drm);
free(light);
}
return refcount;
}
static HRESULT WINAPI d3drm_light_Clone(IDirect3DRMLight *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_light_AddDestroyCallback(IDirect3DRMLight *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&light->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_light_DeleteDestroyCallback(IDirect3DRMLight *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&light->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_light_SetAppData(IDirect3DRMLight *iface, LPVOID data)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
light->obj.appdata = data;
return D3DRM_OK;
}
static LPVOID WINAPI d3drm_light_GetAppData(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->obj.appdata;
}
static HRESULT WINAPI d3drm_light_SetName(IDirect3DRMLight *iface, const char *name)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&light->obj, name);
}
static HRESULT WINAPI d3drm_light_GetName(IDirect3DRMLight *iface, DWORD *size, char *name)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&light->obj, size, name);
}
static HRESULT WINAPI d3drm_light_GetClassName(IDirect3DRMLight *iface, DWORD *size, char *name)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&light->obj, size, name);
}
static HRESULT WINAPI d3drm_light_SetType(IDirect3DRMLight *iface, D3DRMLIGHTTYPE type)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, type %#x.\n", iface, type);
light->type = type;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetColor(IDirect3DRMLight *iface, D3DCOLOR color)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, color 0x%08lx.\n", iface, color);
light->color = 0xff000000 | color;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetColorRGB(IDirect3DRMLight *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
d3drm_set_color(&light->color, red, green, blue, 1.0f);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetRange(IDirect3DRMLight *iface, D3DVALUE range)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, range %.8e.\n", iface, range);
light->range = range;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetUmbra(IDirect3DRMLight *iface, D3DVALUE umbra)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, umbra %.8e.\n", iface, umbra);
light->umbra = umbra;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetPenumbra(IDirect3DRMLight *iface, D3DVALUE penumbra)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, penumbra %.8e.\n", iface, penumbra);
light->penumbra = penumbra;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetConstantAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
light->cattenuation = attenuation;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetLinearAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
light->lattenuation = attenuation;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_light_SetQuadraticAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
light->qattenuation = attenuation;
return D3DRM_OK;
}
static D3DVALUE WINAPI d3drm_light_GetRange(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->range;
}
static D3DVALUE WINAPI d3drm_light_GetUmbra(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", light);
return light->umbra;
}
static D3DVALUE WINAPI d3drm_light_GetPenumbra(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->penumbra;
}
static D3DVALUE WINAPI d3drm_light_GetConstantAttenuation(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->cattenuation;
}
static D3DVALUE WINAPI d3drm_light_GetLinearAttenuation(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->lattenuation;
}
static D3DVALUE WINAPI d3drm_light_GetQuadraticAttenuation(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->qattenuation;
}
static D3DCOLOR WINAPI d3drm_light_GetColor(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->color;
}
static D3DRMLIGHTTYPE WINAPI d3drm_light_GetType(IDirect3DRMLight *iface)
{
struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
TRACE("iface %p.\n", iface);
return light->type;
}
static HRESULT WINAPI d3drm_light_SetEnableFrame(IDirect3DRMLight *iface, IDirect3DRMFrame *frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_light_GetEnableFrame(IDirect3DRMLight *iface, IDirect3DRMFrame **frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return E_NOTIMPL;
}
static const struct IDirect3DRMLightVtbl d3drm_light_vtbl =
{
d3drm_light_QueryInterface,
d3drm_light_AddRef,
d3drm_light_Release,
d3drm_light_Clone,
d3drm_light_AddDestroyCallback,
d3drm_light_DeleteDestroyCallback,
d3drm_light_SetAppData,
d3drm_light_GetAppData,
d3drm_light_SetName,
d3drm_light_GetName,
d3drm_light_GetClassName,
d3drm_light_SetType,
d3drm_light_SetColor,
d3drm_light_SetColorRGB,
d3drm_light_SetRange,
d3drm_light_SetUmbra,
d3drm_light_SetPenumbra,
d3drm_light_SetConstantAttenuation,
d3drm_light_SetLinearAttenuation,
d3drm_light_SetQuadraticAttenuation,
d3drm_light_GetRange,
d3drm_light_GetUmbra,
d3drm_light_GetPenumbra,
d3drm_light_GetConstantAttenuation,
d3drm_light_GetLinearAttenuation,
d3drm_light_GetQuadraticAttenuation,
d3drm_light_GetColor,
d3drm_light_GetType,
d3drm_light_SetEnableFrame,
d3drm_light_GetEnableFrame,
};
HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm)
{
static const char classname[] = "Light";
struct d3drm_light *object;
TRACE("light %p.\n", light);
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
object->ref = 1;
object->d3drm = d3drm;
IDirect3DRM_AddRef(object->d3drm);
d3drm_object_init(&object->obj, classname);
*light = object;
return S_OK;
}