isle-portable/.github/workflows/build.yml
Anonymous Maarten 659a54b221
Some checks are pending
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-x86_64 msystem:mingw64 name:msys2 mingw64 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:false dx5-libs:true name:MSVC (32-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64_x86]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:true dx5-libs:false name:MSVC (64-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64]) (push) Waiting to run
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
Add support for building x64 executables (#29)
* d3drm: store LPVOID data instead of DWORD

* m_extraCharacterId is an integer, not a pointer

* cmake: look for iniparser using config file first, then try our custom module file

Our custom module file is still useful.
My linux distro does not package the cmake files.

* x86's stdcall becomes MS's x64 calling canvention

* Fix 64-bit mxdsbuffer pointer arithmetic

* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer

* Don't cast address to scalar (this is fishy)

* Add mingw64 build to the ci matrix

* Ignore -Wdiscarded-qualifiers warning with const vtables

* Ignore different 'const' qualifiers with MSVC

* Create d3dxof import library for MSVC

* DESCRIPTION in .def file(s) is deprecated

* Assume mmx is supported on x64, require a test for x86 and disabled on other archs

* 32- and 64-bit LEGO1.dll export different symbol names

* Introduce d3drm_guid containing the guids of d3drm

* Disable __wine_dbg_cdecl

* Include d3drm directory with EXCLUDE_FROM_ALL

* lego1 leaks d3drm headers

* Add dxfile.h

* Add 64-bit MSVC to the build matrix

* cmake: using ISLE_USE_DX5 means going all-in

* Load d3dxof.dll dynamically

* cmake: don't emit a warning about bitness anymore
2024-06-25 18:47:43 -07:00

68 lines
2.7 KiB
YAML

name: Build
on: [push, pull_request]
jobs:
build-current-toolchain:
name: 'Current ${{ matrix.toolchain.name }}'
runs-on: windows-latest
defaults:
run:
shell: ${{ matrix.toolchain.shell }}
strategy:
fail-fast: false
matrix:
toolchain:
- { name: 'MSVC (32-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false }
- { name: 'MSVC (64-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true }
- { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
- { name: 'msys2 mingw64', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, dx5-libs: true, d3drm-from-wine: true }
steps:
- name: Setup vcvars
if: matrix.toolchain.setup-msvc
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.toolchain.vc-arch }}
# Figure out how to build for 32-bit arch
# - name: Set up SDL
# id: sdl
# uses: libsdl-org/setup-sdl@main
# with:
# version: sdl3-head
- name: Set up MSYS2
if: ${{ !!matrix.toolchain.msystem }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.toolchain.msystem }}
install: >-
${{ matrix.toolchain.msys-env }}-cc
${{ matrix.toolchain.msys-env }}-cmake
${{ matrix.toolchain.msys-env }}-ninja
${{ matrix.toolchain.msys-env }}-clang-tools-extra
- name: Setup cmake
if: matrix.toolchain.setup-cmake
uses: jwlawson/actions-setup-cmake@v1.13
- name: Setup ninja
if: matrix.toolchain.setup-ninja
uses: ashutoshvarma/setup-ninja@master
- uses: actions/checkout@v4
with:
submodules: true
- name: Build
# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=Debug \
-DISLE_USE_DX5=${{ matrix.toolchain.dx5-libs }} \
-DISLE_D3DRM_FROM_WINE=${{ matrix.toolchain.d3drm-from-wine }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.toolchain.werror }} \
-Werror=dev
cmake --build build -- -k0