mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-20 12:52:24 -05:00
141 lines
2.9 KiB
C++
141 lines
2.9 KiB
C++
#include "legoact2.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
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DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
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// STUB: LEGO1 0x1004fce0
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// STUB: BETA10 0x1003a5a0
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LegoAct2::LegoAct2()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1004fe10
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MxBool LegoAct2::VTable0x5c()
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{
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return TRUE;
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}
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// FUNCTION: LEGO1 0x1004fe40
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// FUNCTION: BETA10 0x1003a6f0
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LegoAct2::~LegoAct2()
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{
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if (m_unk0x10c2) {
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TickleManager()->UnregisterClient(this);
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}
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FUN_10051900();
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InputManager()->UnRegister(this);
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if (UserActor()) {
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Remove(UserActor());
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}
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x1004ff20
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// FUNCTION: BETA10 0x1003a7ff
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MxResult LegoAct2::Create(MxDSAction& p_dsAction)
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{
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GameState()->FindLoadedAct();
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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AnimationManager()->EnableCamAnims(FALSE);
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LegoGameState* gameState = GameState();
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LegoAct2State* state = (LegoAct2State*) gameState->GetState("LegoAct2State");
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if (state == NULL) {
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state = (LegoAct2State*) gameState->CreateState("LegoAct2State");
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}
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m_gameState = state;
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m_gameState->m_unk0x08 = 0;
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switch (GameState()->GetLoadedAct()) {
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case LegoGameState::e_act2:
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GameState()->StopArea(LegoGameState::e_infomain);
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GameState()->StopArea(LegoGameState::e_act2main);
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break;
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case LegoGameState::e_act3:
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GameState()->StopArea(LegoGameState::e_infomain);
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GameState()->StopArea(LegoGameState::e_act3script);
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break;
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case LegoGameState::e_act1:
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case LegoGameState::e_actNotFound:
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GameState()->StopArea(LegoGameState::e_undefined);
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if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
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GameState()->StopArea(LegoGameState::e_isle);
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}
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}
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GameState()->m_currentArea = LegoGameState::e_act2main;
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GameState()->SetCurrentAct(LegoGameState::e_act2);
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InputManager()->Register(this);
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GameState()->SetDirty(TRUE);
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}
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return result;
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}
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// STUB: LEGO1 0x10050040
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MxResult LegoAct2::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10050380
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MxLong LegoAct2::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10050a80
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void LegoAct2::ReadyWorld()
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{
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// TODO
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}
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// STUB: LEGO1 0x10050cf0
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void LegoAct2::Enable(MxBool p_enable)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10051900
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// FUNCTION: BETA10 0x1003bed1
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void LegoAct2::FUN_10051900()
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{
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if (AnimationManager()) {
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AnimationManager()->Suspend();
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AnimationManager()->Resume();
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AnimationManager()->FUN_10060540(FALSE);
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AnimationManager()->FUN_100604d0(FALSE);
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AnimationManager()->EnableCamAnims(FALSE);
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AnimationManager()->FUN_1005f6d0(FALSE);
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}
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}
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// STUB: LEGO1 0x100519c0
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void LegoAct2::VTable0x60()
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{
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// TODO
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}
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// STUB: LEGO1 0x100519d0
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MxBool LegoAct2::Escape()
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{
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// TODO
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return FALSE;
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}
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