isle-portable/LEGO1/lego/legoomni/include/bumpbouy.h
Christian Semmler bcdddd4c7e
Pad all single-digit hexadecimal values with zero (#504)
* Pad all single-digit hexadecimal values with zero

* One more fix
2024-01-29 22:17:17 +01:00

34 lines
985 B
C++

#ifndef BUMPBOUY_H
#define BUMPBOUY_H
#include "legoanimactor.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d6790
class BumpBouy : public LegoAnimActor {
public:
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100274e0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0394
return "BumpBouy";
}
// FUNCTION: LEGO1 0x10027500
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
}
virtual void ParseAction(char*) override; // vtable+0x20
virtual void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
virtual void VTable0x70(float p_float) override; // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
// SYNTHETIC: LEGO1 0x10027490
// BumpBouy::`scalar deleting destructor'
};
#endif // BUMPBOUY_H