isle-portable/LEGO1/helicopter.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

63 lines
1.9 KiB
C++

#ifndef HELICOPTER_H
#define HELICOPTER_H
#include "helicopterstate.h"
#include "islepathactor.h"
#include "realtime/matrix.h"
// SIZE 0x34
class HelicopterSubclass {
public:
inline HelicopterSubclass() : m_unk0x30(0) {}
MxResult FUN_100040a0(Vector4Impl& p_v, float p_f);
private:
Vector4Data m_unk0x0; // 0x0
Vector4Data m_unk0x18; // 0x18
undefined4 m_unk0x30; // 0x30
};
// VTABLE: LEGO1 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
virtual ~Helicopter() override; // vtable+0x0
// FUNCTION: LEGO1 0x10003070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0130
return "Helicopter";
}
// FUNCTION: LEGO1 0x10003080
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
}
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4Impl& p_transform) override; // vtable+0x74
virtual MxU32 VTable0xcc() override; // vtable+0xcc
virtual MxU32 VTable0xd4(MxType17NotificationParam& p_param) override; // vtable+0xd4
virtual MxU32 VTable0xd8(MxType18NotificationParam& p_param) override; // vtable+0xd8
virtual void VTable0xe4() override; // vtable+0xe4
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
protected:
Matrix4Data m_unk0x160; // 0x160
Matrix4Data m_unk0x1a8; // 0x1a8
float m_unk0x1f0; // 0x1f0
HelicopterSubclass m_unk0x1f4; // 0x1f4
HelicopterState* m_state; // 0x228
MxAtomId m_script; // 0x22c
private:
void GetState();
};
#endif // HELICOPTER_H