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7538988f50
* Implement LegoPathActor::VTable0x9c * Add annotation
51 lines
994 B
C++
51 lines
994 B
C++
#ifndef LEGOPATHEDGECONTAINER_H
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#define LEGOPATHEDGECONTAINER_H
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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class LegoPathBoundary;
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struct LegoUnknown100db7f4;
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// SIZE 0x08
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struct LegoBoundaryEdge {
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LegoUnknown100db7f4* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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int operator==(LegoBoundaryEdge) const { return 0; }
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int operator<(LegoBoundaryEdge) const { return 0; }
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};
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// SIZE 0x3c
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struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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enum {
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c_bit1 = 0x01
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};
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// FUNCTION: BETA10 0x100118e0
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LegoPathEdgeContainer()
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{
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m_boundary = NULL;
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m_flags = 0;
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}
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void SetBit1(MxU32 p_flag)
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{
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if (p_flag) {
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m_flags |= c_bit1;
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}
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else {
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m_flags &= ~c_bit1;
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}
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}
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MxU32 GetBit1() { return m_flags & c_bit1; }
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Mx3DPointFloat m_unk0x0c; // 0x0c
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Mx3DPointFloat m_unk0x20; // 0x20
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LegoPathBoundary* m_boundary; // 0x34
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MxU8 m_flags; // 0x38
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};
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#endif // LEGOPATHEDGECONTAINER_H
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