mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
ec19d5edb0
* Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
524 lines
38 KiB
C
524 lines
38 KiB
C
/*
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* Copyright (C) 2005 Peter Berg Larsen
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* Copyright (C) 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DRM_H__
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#define __D3DRM_H__
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#include <ddraw.h>
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typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
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#include <d3drmobj.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Direct3DRM Object CLSID */
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DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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/* Direct3DRM Interface GUIDs */
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DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
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DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
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typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;
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HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm);
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/*****************************************************************************
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* IDirect3DRMObject interface
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*/
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#ifdef WINE_NO_UNICODE_MACROS
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#undef GetClassName
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#endif
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#define INTERFACE IDirect3DRM
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DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DRM methods ***/
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STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
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STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE;
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STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
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STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
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STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
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STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
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STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
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STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
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STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
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IDirect3DRMLight **light) PURE;
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STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
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STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
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STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
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IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
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STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
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IDirect3DRMDevice **device) PURE;
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STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
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int width, int height, IDirect3DRMDevice **device) PURE;
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STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
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IDirect3DRMTexture **texture) PURE;
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STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
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D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
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IDirect3DRMVisual **shadow) PURE;
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STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
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DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
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STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
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D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
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D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
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STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
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STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
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STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
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STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
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STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
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STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
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STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
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STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
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STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
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STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
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STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
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STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
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D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
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IDirect3DRMFrame *parent_frame) PURE;
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STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
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/*** IDirect3DRM methods ***/
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#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
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#define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
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#define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
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#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
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#define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
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#define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
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#define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
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#define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
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#define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
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#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
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#define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
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#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
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#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
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#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
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#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
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#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
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#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
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#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
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#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
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#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
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#define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
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#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
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#define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
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#define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
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#define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
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#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
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#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
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#define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
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#define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
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#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
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#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
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#define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
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#else
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/*** IUnknown methods ***/
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#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirect3DRM_AddRef(p) (p)->AddRef()
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#define IDirect3DRM_Release(p) (p)->Release()
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/*** IDirect3DRM methods ***/
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#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
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#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
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#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
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#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
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#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
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#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
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#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
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#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
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#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
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#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
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#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
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#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
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#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
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#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
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#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
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#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
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#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
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#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
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#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
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#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
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#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
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#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
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#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
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#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
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#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
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#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
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#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
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#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
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#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
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#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
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#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
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#define IDirect3DRM_Tick(p,a) (p)->Tick(a)
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#endif
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/*****************************************************************************
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* IDirect3DRM2 interface
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*/
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#ifdef WINE_NO_UNICODE_MACROS
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#undef GetClassName
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#endif
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#define INTERFACE IDirect3DRM2
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DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DRM2 methods ***/
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STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
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STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE;
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STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
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STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
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STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
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STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
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STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
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STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
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STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
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IDirect3DRMLight **light) PURE;
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STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
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STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
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STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
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IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
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STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
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IDirect3DRMDevice2 **device) PURE;
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STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
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int width, int height, IDirect3DRMDevice2 **device) PURE;
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STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
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IDirect3DRMTexture2 **texture) PURE;
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STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
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D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
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IDirect3DRMVisual **shadow) PURE;
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STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
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DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
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STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
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D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
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D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
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STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
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STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE;
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STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
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const char *resource_type, IDirect3DRMTexture2 **texture) PURE;
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STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
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STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
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STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
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STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
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STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
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STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
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STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
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STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
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STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
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D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
|
|
IDirect3DRMFrame *parent_frame) PURE;
|
|
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
|
|
STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IDirect3DRM2 methods ***/
|
|
#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
|
|
#define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
|
|
#define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
|
|
#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
|
|
#define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
|
|
#define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
|
|
#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
|
|
#define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
|
|
#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
|
|
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
|
|
#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
|
|
#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
|
|
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
|
|
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
|
|
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
|
|
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
|
|
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
|
|
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
|
|
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
|
|
#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
|
|
#define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
|
|
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
|
|
#define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
|
|
#define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
|
|
#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
|
|
#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
|
|
#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
|
|
#define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
|
|
#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
|
|
#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
|
|
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
|
|
#define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
|
|
#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
|
#define IDirect3DRM2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DRM2_Release(p) (p)->Release()
|
|
/*** IDirect3DRM2 methods ***/
|
|
#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
|
|
#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
|
|
#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
|
|
#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
|
|
#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
|
|
#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
|
|
#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
|
|
#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
|
|
#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
|
|
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
|
|
#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
|
|
#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
|
|
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
|
|
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
|
|
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
|
|
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
|
|
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
|
|
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
|
|
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
|
|
#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
|
|
#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
|
|
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
|
|
#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
|
|
#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
|
|
#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
|
|
#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
|
|
#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
|
|
#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
|
|
#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
|
|
#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
|
|
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
|
|
#define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
|
|
#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a)
|
|
#endif
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DRM3 interface
|
|
*/
|
|
#ifdef WINE_NO_UNICODE_MACROS
|
|
#undef GetClassName
|
|
#endif
|
|
#define INTERFACE IDirect3DRM3
|
|
DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
/*** IDirect3DRM2 methods ***/
|
|
STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
|
|
STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE;
|
|
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
|
|
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
|
|
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
|
|
STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
|
|
STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
|
|
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
|
|
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
|
|
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
|
|
IDirect3DRMLight **light) PURE;
|
|
STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
|
|
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
|
|
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
|
|
IDirectDrawSurface *surface, DWORD flags, IDirect3DRMDevice3 **device) PURE;
|
|
STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
|
|
IDirect3DRMDevice3 **device) PURE;
|
|
STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
|
|
int width, int height, IDirect3DRMDevice3 **device) PURE;
|
|
STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
|
|
IDirect3DRMTexture3 **texture) PURE;
|
|
STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
|
|
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE;
|
|
STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera,
|
|
DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE;
|
|
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference,
|
|
D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
|
|
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
|
|
IDirect3DRMWrap **wrap) PURE;
|
|
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
|
|
STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
|
|
STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
|
|
const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
|
|
STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
|
|
STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
|
|
STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
|
|
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
|
|
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
|
|
STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
|
|
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
|
|
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
|
|
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
|
|
D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
|
|
IDirect3DRMFrame3 *parent_frame) PURE;
|
|
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
|
|
STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
|
|
STDMETHOD(RegisterClient)(THIS_ REFGUID guid, DWORD *id) PURE;
|
|
STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
|
|
STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE;
|
|
STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
|
|
STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IDirect3DRM3 methods ***/
|
|
#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
|
|
#define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
|
|
#define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
|
|
#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
|
|
#define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
|
|
#define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
|
|
#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
|
|
#define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
|
|
#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
|
|
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
|
|
#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
|
|
#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
|
|
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d,e)
|
|
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
|
|
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
|
|
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
|
|
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
|
|
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
|
|
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
|
|
#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
|
|
#define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
|
|
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
|
|
#define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
|
|
#define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
|
|
#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
|
|
#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
|
|
#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
|
|
#define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
|
|
#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
|
|
#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
|
|
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
|
|
#define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
|
|
#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
|
|
#define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
|
|
#define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
|
|
#define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->lpVtbl->CreateClippedVisual(p,a,b)
|
|
#define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
|
|
#define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
|
|
#else
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
|
#define IDirect3DRM3_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DRM3_Release(p) (p)->Release()
|
|
/*** IDirect3DRM3 methods ***/
|
|
#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
|
|
#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
|
|
#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
|
|
#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
|
|
#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
|
|
#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
|
|
#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
|
|
#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
|
|
#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
|
|
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
|
|
#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
|
|
#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
|
|
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->CreateDeviceFromSurface(a,b,c,d,e)
|
|
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
|
|
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
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#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
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#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
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#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
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#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
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#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
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#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
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#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
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#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
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#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
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#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
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#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
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#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
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#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
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#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
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#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
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#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
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#define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
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#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a)
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#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(a,b)
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#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(a)
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#define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->CreateClippedVisual(a,b)
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#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(a)
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#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(a)
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#endif
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#define D3DRM_OK DD_OK
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#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
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#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
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#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
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#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
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#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
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#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
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#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
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#define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
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#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
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#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
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#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
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#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
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#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
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#define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
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#define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
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#define D3DRMERR_PENDING MAKE_DDHRESULT(796)
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#define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
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#define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
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#define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
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#define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
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#define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
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#define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
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#define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
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#define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
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#define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
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#define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
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#define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
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#define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
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#define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
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#define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
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#define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
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#define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812)
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#ifdef __cplusplus
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}
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#endif
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#endif /* __D3DRM_H__ */
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