isle-portable/3rdparty/d3drm/d3drmwin.h
Anonymous Maarten 659a54b221
Some checks are pending
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-x86_64 msystem:mingw64 name:msys2 mingw64 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:false dx5-libs:true name:MSVC (32-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64_x86]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:true dx5-libs:false name:MSVC (64-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64]) (push) Waiting to run
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
Add support for building x64 executables (#29)
* d3drm: store LPVOID data instead of DWORD

* m_extraCharacterId is an integer, not a pointer

* cmake: look for iniparser using config file first, then try our custom module file

Our custom module file is still useful.
My linux distro does not package the cmake files.

* x86's stdcall becomes MS's x64 calling canvention

* Fix 64-bit mxdsbuffer pointer arithmetic

* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer

* Don't cast address to scalar (this is fishy)

* Add mingw64 build to the ci matrix

* Ignore -Wdiscarded-qualifiers warning with const vtables

* Ignore different 'const' qualifiers with MSVC

* Create d3dxof import library for MSVC

* DESCRIPTION in .def file(s) is deprecated

* Assume mmx is supported on x64, require a test for x86 and disabled on other archs

* 32- and 64-bit LEGO1.dll export different symbol names

* Introduce d3drm_guid containing the guids of d3drm

* Disable __wine_dbg_cdecl

* Include d3drm directory with EXCLUDE_FROM_ALL

* lego1 leaks d3drm headers

* Add dxfile.h

* Add 64-bit MSVC to the build matrix

* cmake: using ISLE_USE_DX5 means going all-in

* Load d3dxof.dll dynamically

* cmake: don't emit a warning about bitness anymore
2024-06-25 18:47:43 -07:00

103 lines
4.8 KiB
C

/*
* Copyright (C) 2010 Vijay Kiran Kamuju
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRMWIN_H__
#define __D3DRMWIN_H__
#include <d3drm.h>
#include <ddraw.h>
#include <d3d.h>
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************
* Direct3DRMWinDevice interface GUID
*/
DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
typedef struct IDirect3DRMWinDevice *LPDIRECT3DRMWINDEVICE, **LPLPDIRECT3DRMWINDEVICE;
/*****************************************************************************
* IDirect3DRMWinDevice interface
*/
#define INTERFACE IDirect3DRMWinDevice
DECLARE_INTERFACE_(IDirect3DRMWinDevice,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
STDMETHOD(SetAppData)(THIS_ LPVOID data) PURE;
STDMETHOD_(LPVOID, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ const char *name) PURE;
STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
/*** IDirect3DRMWinDevice methods ***/
STDMETHOD(HandlePaint)(THIS_ HDC) PURE;
STDMETHOD(HandleActivate)(THIS_ WORD) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMWinDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMWinDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMWinDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMWinDevice_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMWinDevice_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMWinDevice_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMWinDevice_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMWinDevice_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMWinDevice_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMWinDevice_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMWinDevice_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMWinDevice methods ***/
#define IDirect3DRMWinDevice_HandlePaint(p,a) (p)->lpVtbl->HandlePaint(p,a)
#define IDirect3DRMWinDevice_HandleActivate(p,a) (p)->lpVtbl->HandleActivate(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMWinDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMWinDevice_AddRef(p) (p)->AddRef()
#define IDirect3DRMwinDevice_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMWinDevice_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMWinDevice_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMWinDevice_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMWinDevice_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMWinDevice_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMWinDevice_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMWinDevice_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMWinDevice_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMWinDevice methods ***/
#define IDirect3DRMWinDevice_HandlePaint(p,a) (p)->HandlePaint(a)
#define IDirect3DRMWinDevice_HandleActivate(p,a) (p)->HandleActivate(a)
#endif
#ifdef __cplusplus
}
#endif
#endif /* __D3DRMWIN_H__ */