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Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:false dx5-libs:true name:MSVC (32-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64_x86]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:true dx5-libs:false name:MSVC (64-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64]) (push) Waiting to run
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* d3drm: store LPVOID data instead of DWORD * m_extraCharacterId is an integer, not a pointer * cmake: look for iniparser using config file first, then try our custom module file Our custom module file is still useful. My linux distro does not package the cmake files. * x86's stdcall becomes MS's x64 calling canvention * Fix 64-bit mxdsbuffer pointer arithmetic * Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer * Don't cast address to scalar (this is fishy) * Add mingw64 build to the ci matrix * Ignore -Wdiscarded-qualifiers warning with const vtables * Ignore different 'const' qualifiers with MSVC * Create d3dxof import library for MSVC * DESCRIPTION in .def file(s) is deprecated * Assume mmx is supported on x64, require a test for x86 and disabled on other archs * 32- and 64-bit LEGO1.dll export different symbol names * Introduce d3drm_guid containing the guids of d3drm * Disable __wine_dbg_cdecl * Include d3drm directory with EXCLUDE_FROM_ALL * lego1 leaks d3drm headers * Add dxfile.h * Add 64-bit MSVC to the build matrix * cmake: using ISLE_USE_DX5 means going all-in * Load d3dxof.dll dynamically * cmake: don't emit a warning about bitness anymore
337 lines
9.1 KiB
C
337 lines
9.1 KiB
C
/*
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* Direct3DRM private interfaces (D3DRM.DLL)
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*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DRM_PRIVATE_INCLUDED__
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#define __D3DRM_PRIVATE_INCLUDED__
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#define COBJMACROS
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#include <assert.h>
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#include <math.h>
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#include "dxfile.h"
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#include "d3drmwin.h"
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#include "rmxfguid.h"
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#include "wine/debug.h"
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#include "wine/list.h"
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#ifdef DYNAMIC_D3DXOF
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#include "dyn_d3dxof.h"
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#endif
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struct d3drm_matrix
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{
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float _11, _12, _13, _14;
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float _21, _22, _23, _24;
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float _31, _32, _33, _34;
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float _41, _42, _43, _44;
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};
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static inline struct d3drm_matrix *d3drm_matrix(D3DRMMATRIX4D m)
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{
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return (struct d3drm_matrix *)m;
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}
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struct d3drm_object
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{
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LONG ref;
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LPVOID appdata;
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struct list destroy_callbacks;
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const char *classname;
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char *name;
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};
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struct d3drm_texture
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{
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struct d3drm_object obj;
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IDirect3DRMTexture IDirect3DRMTexture_iface;
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IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
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IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
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IDirect3DRM *d3drm;
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D3DRMIMAGE *image;
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IDirectDrawSurface *surface;
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LONG decal_x;
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LONG decal_y;
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DWORD max_colors;
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DWORD max_shades;
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BOOL transparency;
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D3DVALUE decal_width;
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D3DVALUE decal_height;
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};
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struct d3drm_frame
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{
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struct d3drm_object obj;
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IDirect3DRMFrame IDirect3DRMFrame_iface;
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IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
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IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
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IDirect3DRM *d3drm;
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LONG ref;
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struct d3drm_frame *parent;
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SIZE_T nb_children;
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SIZE_T children_size;
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IDirect3DRMFrame3 **children;
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SIZE_T nb_visuals;
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SIZE_T visuals_size;
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IDirect3DRMVisual **visuals;
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SIZE_T nb_lights;
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SIZE_T lights_size;
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IDirect3DRMLight **lights;
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struct d3drm_matrix transform;
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D3DCOLOR scenebackground;
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DWORD traversal_options;
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};
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struct d3drm_box
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{
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float left;
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float top;
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float right;
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float bottom;
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float front;
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float back;
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};
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struct d3drm_viewport
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{
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struct d3drm_object obj;
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struct d3drm_device *device;
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IDirect3DRMFrame *camera;
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IDirect3DRMViewport IDirect3DRMViewport_iface;
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IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
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IDirect3DViewport *d3d_viewport;
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IDirect3DMaterial *material;
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IDirect3DRM *d3drm;
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struct d3drm_box clip;
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D3DRMPROJECTIONTYPE projection;
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};
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struct d3drm_device
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{
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struct d3drm_object obj;
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IDirect3DRMDevice IDirect3DRMDevice_iface;
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IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
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IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
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IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
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IDirect3DRM *d3drm;
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IDirectDraw *ddraw;
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IDirectDrawSurface *primary_surface, *render_target;
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IDirectDrawClipper *clipper;
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IDirect3DDevice *device;
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BOOL dither;
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D3DRMRENDERQUALITY quality;
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DWORD rendermode;
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DWORD height;
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DWORD width;
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};
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struct d3drm_face
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{
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struct d3drm_object obj;
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IDirect3DRMFace IDirect3DRMFace_iface;
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IDirect3DRMFace2 IDirect3DRMFace2_iface;
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LONG ref;
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D3DCOLOR color;
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};
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struct d3drm_mesh_builder
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{
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struct d3drm_object obj;
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IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
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IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
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LONG ref;
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IDirect3DRM *d3drm;
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SIZE_T nb_vertices;
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SIZE_T vertices_size;
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D3DVECTOR *vertices;
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SIZE_T nb_normals;
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SIZE_T normals_size;
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D3DVECTOR *normals;
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DWORD nb_faces;
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DWORD face_data_size;
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void *pFaceData;
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DWORD nb_coords2d;
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struct coords_2d *pCoords2d;
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D3DCOLOR color;
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IDirect3DRMMaterial2 *material;
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IDirect3DRMTexture3 *texture;
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DWORD nb_materials;
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struct mesh_material *materials;
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DWORD *material_indices;
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D3DRMRENDERQUALITY quality;
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};
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struct mesh_group
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{
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unsigned nb_vertices;
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D3DRMVERTEX* vertices;
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unsigned nb_faces;
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unsigned vertex_per_face;
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DWORD face_data_size;
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unsigned* face_data;
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D3DCOLOR color;
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IDirect3DRMMaterial2* material;
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IDirect3DRMTexture3* texture;
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};
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struct d3drm_mesh
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{
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struct d3drm_object obj;
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IDirect3DRMMesh IDirect3DRMMesh_iface;
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LONG ref;
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IDirect3DRM *d3drm;
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SIZE_T nb_groups;
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SIZE_T groups_size;
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struct mesh_group *groups;
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};
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struct d3drm_light
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{
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struct d3drm_object obj;
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IDirect3DRMLight IDirect3DRMLight_iface;
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LONG ref;
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IDirect3DRM *d3drm;
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D3DRMLIGHTTYPE type;
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D3DCOLOR color;
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D3DVALUE range;
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D3DVALUE cattenuation;
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D3DVALUE lattenuation;
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D3DVALUE qattenuation;
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D3DVALUE umbra;
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D3DVALUE penumbra;
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};
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struct color_rgb
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{
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D3DVALUE r;
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D3DVALUE g;
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D3DVALUE b;
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};
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struct d3drm_material
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{
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struct d3drm_object obj;
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IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
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LONG ref;
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IDirect3DRM *d3drm;
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struct color_rgb emissive;
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struct color_rgb specular;
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D3DVALUE power;
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struct color_rgb ambient;
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};
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struct d3drm_animation_key
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{
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D3DVALUE time;
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union
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{
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D3DVECTOR position;
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D3DVECTOR scale;
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D3DRMQUATERNION rotate;
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} u;
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};
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struct d3drm_animation_keys
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{
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struct d3drm_animation_key *keys;
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SIZE_T count;
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SIZE_T size;
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};
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struct d3drm_animation
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{
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struct d3drm_object obj;
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IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
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IDirect3DRMAnimation IDirect3DRMAnimation_iface;
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LONG ref;
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IDirect3DRM *d3drm;
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IDirect3DRMFrame3 *frame;
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D3DRMANIMATIONOPTIONS options;
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struct d3drm_animation_keys position;
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struct d3drm_animation_keys scale;
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struct d3drm_animation_keys rotate;
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};
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struct d3drm_wrap
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{
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struct d3drm_object obj;
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IDirect3DRMWrap IDirect3DRMWrap_iface;
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LONG ref;
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};
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HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm);
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HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
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IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface);
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void d3drm_device_destroy(struct d3drm_device *device);
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HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
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IDirectDrawSurface *surface, BOOL create_z_surface);
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void d3drm_object_init(struct d3drm_object *object, const char *classname);
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HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx);
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HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx);
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HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name);
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HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name);
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HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name);
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void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object);
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struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface);
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struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface);
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struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface);
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HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm);
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HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm);
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HRESULT d3drm_face_create(struct d3drm_face **face);
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HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm);
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HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm);
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HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm);
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HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm);
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HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm);
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HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm);
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HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm);
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HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
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D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg);
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struct d3drm_file_header
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{
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WORD major;
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WORD minor;
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DWORD flags;
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};
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extern char templates[];
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static inline BYTE d3drm_color_component(float c)
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{
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if (c <= 0.0f)
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return 0u;
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if (c >= 1.0f)
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return 0xffu;
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return floor(c * 255.0f);
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}
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static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
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{
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*color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
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d3drm_color_component(b), d3drm_color_component(a));
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}
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BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size);
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#endif /* __D3DRM_PRIVATE_INCLUDED__ */
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