mirror of
https://github.com/isledecomp/isle-portable.git
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b996fff6fa
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts * Add /Zc:__cplusplus to define __cplusplus with c++ version number * Silence deprecated CRT releated warnings * LegoCameraController overrids some methods that are not defined in its parent(s) * Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead) * Remove copy/pasted APP_ICON from lego1 resource.h header * Implement empty ViewLODList::Dump method * Also enable "compat mode" for newer MSVC compilers * Only do decomp assertions when using older MSVC compilers * msys2 mingw compat (cannot pass reference of rvalue) * Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything * Add FIXME comment to LEgo3DView::m_previousRenderTime * LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers * include string.h for strlen * Fix overrides * Fix constness of method * Fixes * Formatting * Add size assert for MxFrequencyMeter * ci: build isle with msys2 + msvc on GitHub actions * Set vcvars for msvc * msys2 needs the msys2 shell * Build in default shell * isle is not 64-bit yet (I think) * Print bitness * Use amd64_x64 cross tools * Minor updates * Add more names --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
#ifndef LEGOENTITY_H
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#define LEGOENTITY_H
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#include "decomp.h"
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#include "extra.h"
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#include "mxdsobject.h"
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#include "mxentity.h"
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#include "realtime/vector.h"
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#include "roi/legoroi.h"
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// VTABLE: LEGO1 0x100d4858
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// SIZE 0x68 (probably)
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class LegoEntity : public MxEntity {
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public:
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// Inlined at 0x100853f7
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inline LegoEntity() { Init(); }
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__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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// FUNCTION: LEGO1 0x1000c2f0
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inline const char* ClassName() const override // vtable+0xc
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{
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// STRING: LEGO1 0x100f0064
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return "LegoEntity";
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}
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// FUNCTION: LEGO1 0x1000c300
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
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}
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virtual MxResult Create(MxDSObject& p_dsObject); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char*); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual void SetWorldTransform(
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const Vector3Impl& p_loc,
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const Vector3Impl& p_dir,
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const Vector3Impl& p_up
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); // vtable+0x28
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virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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// FUNCTION: LEGO1 0x10001090
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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virtual void VTable0x34(); // vtable+0x34
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virtual void VTable0x38(); // vtable+0x38
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virtual void VTable0x3c(); // vtable+0x3c
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virtual void VTable0x40(); // vtable+0x40
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virtual void VTable0x44(); // vtable+0x44
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virtual void VTable0x48(); // vtable+0x48
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virtual void VTable0x4c(); // vtable+0x4c
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void FUN_10010c30();
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void SetLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up, MxBool);
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protected:
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void Init();
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void SetWorld();
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undefined m_unk0x10;
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undefined m_unk0x11;
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Vector3Data m_worldLocation; // 0x14
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Vector3Data m_worldDirection; // 0x28
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Vector3Data m_worldUp; // 0x3c
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MxFloat m_worldSpeed; // 0x50
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LegoROI* m_roi; // 0x54
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MxBool m_cameraFlag; // 0x58
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undefined m_unk0x59;
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// For tokens from the extra string that look like this:
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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ExtraActionType m_actionType; // 0x5c
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char* m_actionArgString; // 0x60
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MxS32 m_actionArgNumber; // 0x64
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};
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#endif // LEGOENTITY_H
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