isle-portable/LEGO1/mxgeometry/mxmatrix.h
jonschz 0d385e27d0
Implement/match LegoRaceCar::VTable0x94 (#1068)
* Implement LegoRaceCar::VTable0x94

* Remove redundant inline modifiers

* Fix offsets

* Fix minor inconsistency

* Address review comments

* Address review comments, round 2

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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-07-26 10:53:09 -07:00

34 lines
897 B
C++

#ifndef MXMATRIX_H
#define MXMATRIX_H
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d4300
// VTABLE: BETA10 0x101b82e0
// SIZE 0x48
class MxMatrix : public Matrix4 {
public:
// FUNCTION: LEGO1 0x1006b120
MxMatrix() : Matrix4(m_elements) {}
// FUNCTION: LEGO1 0x10032770
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
// FUNCTION: BETA10 0x10010860
float* operator[](int idx) { return m_data[idx]; }
const float* operator[](int idx) const { return m_data[idx]; }
// FUNCTION: LEGO1 0x10002850
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
// FUNCTION: LEGO1 0x10002860
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
private:
float m_elements[4][4]; // 0x08
};
#endif // MXMATRIX_H