isle-portable/LEGO1/lego/sources/roi/legoroi.cpp
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

133 lines
3.5 KiB
C++

#include "legoroi.h"
#include <string.h>
DECOMP_SIZE_ASSERT(LegoROI, 0x10c);
// SIZE 0x14
typedef struct {
const char* m_name;
MxS32 m_red;
MxS32 m_green;
MxS32 m_blue;
MxS32 m_unk0x10;
} ROIColorAlias;
// GLOBAL: LEGO1 0x100dbe28
const double g_normalizeByteToFloat = 1.0 / 255;
// GLOBAL: LEGO1 0x101011b0
ROIColorAlias g_roiColorAliases[22] = {
{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
};
// GLOBAL: LEGO1 0x10101368
MxS32 g_roiConfig = 100;
// GLOBAL: LEGO1 0x101013ac
ROIHandler g_someHandlerFunction = NULL;
// FUNCTION: LEGO1 0x100a46a0
void LegoROI::WrappedSetLocalTransform(Matrix4& p_transform)
{
SetLocalTransform(p_transform);
}
// STUB: LEGO1 0x100a46b0
void LegoROI::FUN_100a46b0(Matrix4& p_transform)
{
}
// STUB: LEGO1 0x100a58f0
void LegoROI::FUN_100a58f0(Matrix4& p_transform)
{
}
// FUNCTION: LEGO1 0x100a81c0
void LegoROI::configureLegoROI(MxS32 p_roiConfig)
{
g_roiConfig = p_roiConfig;
}
// STUB: LEGO1 0x100a9a50
LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, MxTime p_time) : ViewROI(p_renderer, p_lodList)
{
m_time = p_time;
}
// FUNCTION: LEGO1 0x100a9bf0
MxBool LegoROI::CallTheHandlerFunction(
char* p_param,
MxFloat& p_red,
MxFloat& p_green,
MxFloat& p_blue,
MxFloat& p_other
)
{
// TODO
if (p_param == NULL)
return FALSE;
if (g_someHandlerFunction) {
char buf[32];
if (g_someHandlerFunction(p_param, buf, 32))
p_param = buf;
}
return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
}
// FUNCTION: LEGO1 0x100a9c50
MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other)
{
// TODO: this seems awfully hacky for these devs. is there a dynamic way
// to represent `the end of this array` that would improve this?
MxU32 i = 0;
do {
if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat;
return TRUE;
}
i++;
} while ((MxS32*) &g_roiColorAliases[i] < &g_roiConfig);
return FALSE;
}
// FUNCTION: LEGO1 0x100a9d30
void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
{
g_someHandlerFunction = p_func;
}
// FUNCTION: LEGO1 0x100a9e10
void LegoROI::SetDisplayBB(MxS32 p_displayBB)
{
// Intentionally empty function
}
// FUNCTION: LEGO1 0x100aa340
float LegoROI::IntrinsicImportance() const
{
return .5;
}
// Note: Actually part of parent class (doesn't exist yet)
// STUB: LEGO1 0x100aa350
void LegoROI::UpdateWorldBoundingVolumes()
{
// TODO
}