isle-portable/LEGO1/lego/legoomni/src/video/legohideanimpresenter.cpp
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

74 lines
1.2 KiB
C++

#include "legohideanimpresenter.h"
DECOMP_SIZE_ASSERT(LegoHideAnimPresenter, 0xc4)
// FUNCTION: LEGO1 0x1006d7e0
LegoHideAnimPresenter::LegoHideAnimPresenter()
{
Init();
}
// FUNCTION: LEGO1 0x1006d9f0
LegoHideAnimPresenter::~LegoHideAnimPresenter()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x1006da50
void LegoHideAnimPresenter::Init()
{
m_unk0xc0 = NULL;
}
// FUNCTION: LEGO1 0x1006da60
void LegoHideAnimPresenter::Destroy(MxBool p_fromDestructor)
{
m_criticalSection.Enter();
if (m_unk0xc0)
delete m_unk0xc0;
Init();
m_criticalSection.Leave();
// This appears to be a bug, since it results in an endless loop
if (!p_fromDestructor)
LegoHideAnimPresenter::Destroy();
}
// STUB: LEGO1 0x1006dab0
MxResult LegoHideAnimPresenter::AddToManager()
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x1006dac0
void LegoHideAnimPresenter::Destroy()
{
Destroy(FALSE);
}
// STUB: LEGO1 0x1006dad0
void LegoHideAnimPresenter::PutFrame()
{
// TODO
}
// STUB: LEGO1 0x1006dae0
void LegoHideAnimPresenter::ReadyTickle()
{
// TODO
}
// STUB: LEGO1 0x1006db20
void LegoHideAnimPresenter::StartingTickle()
{
// TODO
}
// STUB: LEGO1 0x1006e9e0
void LegoHideAnimPresenter::EndAction()
{
// TODO
}