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b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
74 lines
1.2 KiB
C++
74 lines
1.2 KiB
C++
#include "legohideanimpresenter.h"
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DECOMP_SIZE_ASSERT(LegoHideAnimPresenter, 0xc4)
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// FUNCTION: LEGO1 0x1006d7e0
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LegoHideAnimPresenter::LegoHideAnimPresenter()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x1006d9f0
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LegoHideAnimPresenter::~LegoHideAnimPresenter()
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{
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Destroy(TRUE);
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}
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// FUNCTION: LEGO1 0x1006da50
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void LegoHideAnimPresenter::Init()
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{
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m_unk0xc0 = NULL;
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}
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// FUNCTION: LEGO1 0x1006da60
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void LegoHideAnimPresenter::Destroy(MxBool p_fromDestructor)
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{
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m_criticalSection.Enter();
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if (m_unk0xc0)
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delete m_unk0xc0;
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Init();
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m_criticalSection.Leave();
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// This appears to be a bug, since it results in an endless loop
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if (!p_fromDestructor)
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LegoHideAnimPresenter::Destroy();
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}
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// STUB: LEGO1 0x1006dab0
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MxResult LegoHideAnimPresenter::AddToManager()
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1006dac0
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void LegoHideAnimPresenter::Destroy()
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{
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Destroy(FALSE);
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}
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// STUB: LEGO1 0x1006dad0
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void LegoHideAnimPresenter::PutFrame()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006dae0
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void LegoHideAnimPresenter::ReadyTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006db20
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void LegoHideAnimPresenter::StartingTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006e9e0
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void LegoHideAnimPresenter::EndAction()
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{
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// TODO
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}
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