isle-portable/LEGO1/scorestate.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

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841 B
C++

#ifndef SCORESTATE_H
#define SCORESTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d53f8
// SIZE 0xc
class ScoreState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000de40
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0084
return "ScoreState";
};
// FUNCTION: LEGO1 0x1000de50
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, ScoreState::ClassName()) || LegoState::IsA(name);
};
virtual MxBool VTable0x14() override; // vtable+0x14
virtual MxBool SetFlag() override; // vtable+0x18
inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
private:
MxBool m_playCubeTutorial;
};
#endif // SCORESTATE_H