isle-portable/LEGO1/mxvideopresenter.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

494 lines
11 KiB
C++

#include "mxvideopresenter.h"
#include "mxautolocker.h"
#include "mxdsmediaaction.h"
#include "mxvideomanager.h"
DECOMP_SIZE_ASSERT(MxVideoPresenter, 0x64);
DECOMP_SIZE_ASSERT(MxVideoPresenter::AlphaMask, 0xc);
// FUNCTION: LEGO1 0x1000c700
void MxVideoPresenter::LoadHeader(MxStreamChunk* p_chunk)
{
// Empty
}
// FUNCTION: LEGO1 0x1000c710
void MxVideoPresenter::CreateBitmap()
{
// Empty
}
// FUNCTION: LEGO1 0x1000c720
void MxVideoPresenter::LoadFrame(MxStreamChunk* p_chunk)
{
// Empty
}
// FUNCTION: LEGO1 0x1000c730
void MxVideoPresenter::VTable0x70()
{
// Empty
}
// FUNCTION: LEGO1 0x1000c740
MxVideoPresenter::~MxVideoPresenter()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x1000c7a0
void MxVideoPresenter::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x1000c7b0
LPDIRECTDRAWSURFACE MxVideoPresenter::VTable0x78()
{
return m_unk58;
}
// FUNCTION: LEGO1 0x1000c7c0
MxBool MxVideoPresenter::VTable0x7c()
{
return (m_bitmap != NULL) || (m_alpha != NULL);
}
// FUNCTION: LEGO1 0x1000c7e0
MxS32 MxVideoPresenter::GetWidth()
{
return m_alpha ? m_alpha->m_width : m_bitmap->GetBmiHeader()->biWidth;
}
// FUNCTION: LEGO1 0x1000c800
MxS32 MxVideoPresenter::GetHeight()
{
return m_alpha ? m_alpha->m_height : m_bitmap->GetBmiHeader()->biHeight;
}
// FUNCTION: LEGO1 0x100b24f0
MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap)
{
m_width = p_bitmap.GetBmiWidth();
// DECOMP: ECX becomes word-sized if these are not two separate actions.
MxLong _height = p_bitmap.GetBmiHeightAbs();
m_height = _height;
MxS32 size = ((m_width * m_height) / 8) + 1;
m_bitmask = new MxU8[size];
memset(m_bitmask, 0, size);
MxU32 biCompression = p_bitmap.GetBmiHeader()->biCompression;
MxU32 rows_before_top;
MxU8* bitmap_src_ptr;
// The goal here is to enable us to walk through the bitmap's rows
// in order, regardless of the orientation. We want to end up at the
// start of the first row, which is either at position 0, or at
// (image_stride * biHeight) - 1.
// Reminder: Negative biHeight means this is a top-down DIB.
// Otherwise it is bottom-up.
if (biCompression == BI_RGB) {
// DECOMP: I think this must be an OR. If not, the check for
// biCompression == 16 gets optimized away.
if (biCompression == BI_RGB_TOPDOWN || p_bitmap.GetBmiHeight() < 0) {
rows_before_top = 0;
}
else {
rows_before_top = p_bitmap.GetBmiHeightAbs();
rows_before_top--;
}
goto seek_to_last_row;
}
else if (biCompression == BI_RGB_TOPDOWN) {
// DECOMP: This is the only condition where we skip the
// calculation below.
bitmap_src_ptr = p_bitmap.GetBitmapData();
}
else {
if (p_bitmap.GetBmiHeight() < 0) {
rows_before_top = 0;
}
else {
rows_before_top = p_bitmap.GetBmiHeightAbs();
rows_before_top--;
}
// TODO: would prefer not to use goto if we can figure this structure out
seek_to_last_row:
bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData();
}
// How many bytes are there for each row of the bitmap?
// (i.e. the image stride)
// If this is a bottom-up DIB, we will walk it in reverse.
// TODO: Same rounding trick as in MxBitmap
MxS32 row_seek = ((m_width + 3) & -4);
if (p_bitmap.GetBmiHeight() < 0)
row_seek = -row_seek;
// The actual offset into the m_bitmask array. The two for-loops
// are just for counting the pixels.
MxS32 offset = 0;
MxU8* t_ptr = bitmap_src_ptr;
for (MxS32 j = 0; j < m_height; j++) {
for (MxS32 i = 0; i < m_width; i++) {
if (*t_ptr) {
// TODO: Second CDQ instruction for abs() should not be there.
MxU32 shift = abs(offset) & 7;
m_bitmask[offset / 8] |= (1 << abs((MxS32) shift));
}
t_ptr++;
offset++;
}
// Seek to the start of the next row
bitmap_src_ptr += row_seek;
t_ptr = bitmap_src_ptr;
}
}
// FUNCTION: LEGO1 0x100b2670
MxVideoPresenter::AlphaMask::AlphaMask(const MxVideoPresenter::AlphaMask& p_alpha)
{
m_width = p_alpha.m_width;
m_height = p_alpha.m_height;
MxS32 size = ((m_width * m_height) / 8) + 1;
m_bitmask = new MxU8[size];
memcpy(m_bitmask, p_alpha.m_bitmask, size);
}
// FUNCTION: LEGO1 0x100b26d0
MxVideoPresenter::AlphaMask::~AlphaMask()
{
if (m_bitmask)
delete[] m_bitmask;
}
// FUNCTION: LEGO1 0x100b26f0
MxS32 MxVideoPresenter::AlphaMask::IsHit(MxU32 p_x, MxU32 p_y)
{
if (p_x >= m_width || p_y >= m_height)
return 0;
MxS32 pos = p_y * m_width + p_x;
return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0;
}
// FUNCTION: LEGO1 0x100b2760
void MxVideoPresenter::Init()
{
m_bitmap = NULL;
m_alpha = NULL;
m_unk5c = 1;
m_unk58 = NULL;
m_unk60 = -1;
m_flags = m_flags & 0xfe;
if (MVideoManager() != NULL) {
MVideoManager();
m_flags = m_flags | 2;
m_flags = m_flags & 0xfb;
}
m_flags = m_flags & 0xf7;
m_flags = m_flags & 0xef;
}
// FUNCTION: LEGO1 0x100b27b0
void MxVideoPresenter::Destroy(MxBool p_fromDestructor)
{
if (MVideoManager() != NULL)
MVideoManager()->RemovePresenter(*this);
if (m_unk58) {
m_unk58->Release();
m_unk58 = NULL;
m_flags = m_flags & 0xfd;
m_flags = m_flags & 0xfb;
}
if (MVideoManager() && (m_alpha || m_bitmap)) {
MxS32 height = GetHeight();
MxS32 width = GetWidth();
MxS32 x = GetLocationX();
MxS32 y = GetLocationY();
MxRect32 rect(x, y, x + width, y + height);
MVideoManager()->InvalidateRect(rect);
MVideoManager()->vtable0x34(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight());
}
delete m_bitmap;
delete m_alpha;
Init();
if (!p_fromDestructor)
MxMediaPresenter::Destroy(FALSE);
}
// FUNCTION: LEGO1 0x100b28b0
void MxVideoPresenter::NextFrame()
{
MxStreamChunk* chunk = NextChunk();
if (chunk->GetFlags() & MxStreamChunk::Flag_Bit2) {
m_subscriber->FUN_100b8390(chunk);
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Repeating;
}
else {
LoadFrame(chunk);
m_subscriber->FUN_100b8390(chunk);
}
}
// FUNCTION: LEGO1 0x100b2900
MxBool MxVideoPresenter::IsHit(MxS32 p_x, MxS32 p_y)
{
MxDSAction* action = GetAction();
if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled()) ||
(!m_bitmap && !m_alpha))
return FALSE;
if (!m_bitmap)
return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY());
MxLong heightAbs = m_bitmap->GetBmiHeightAbs();
MxLong min_x = GetLocationX();
MxLong min_y = GetLocationY();
MxLong max_y = min_y + heightAbs;
MxLong max_x = min_x + m_bitmap->GetBmiWidth();
if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y)
return FALSE;
MxU8* pixel;
MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression;
MxLong height = m_bitmap->GetBmiHeight();
MxLong seek_row;
// DECOMP: Same basic layout as AlphaMask constructor
// The idea here is to again seek to the correct place in the bitmap's
// m_data buffer. The x,y args are (most likely) screen x and y, so we
// need to shift that to coordinates local to the bitmap by removing
// the MxPresenter location x and y coordinates.
if (biCompression == BI_RGB) {
if (biCompression == BI_RGB_TOPDOWN || height < 0) {
seek_row = p_y - GetLocationY();
}
else {
height = height > 0 ? height : -height;
seek_row = height - p_y - 1 + GetLocationY();
}
pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x;
}
else if (biCompression == BI_RGB_TOPDOWN) {
pixel = m_bitmap->GetBitmapData();
}
else {
height = height > 0 ? height : -height;
height--;
pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData();
}
// DECOMP: m_flags is 1 byte, so no enum here
if (m_flags & 0x10)
return (MxBool) *pixel;
if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0)
return FALSE;
return TRUE;
}
// STUB: LEGO1 0x100b2a70
void MxVideoPresenter::VTable0x6c()
{
// TODO
}
// FUNCTION: LEGO1 0x100b2f60
void MxVideoPresenter::ReadyTickle()
{
MxStreamChunk* chunk = NextChunk();
if (chunk) {
LoadHeader(chunk);
m_subscriber->FUN_100b8390(chunk);
ParseExtra();
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Starting;
}
}
// FUNCTION: LEGO1 0x100b2fa0
void MxVideoPresenter::StartingTickle()
{
MxStreamChunk* chunk = FUN_100b5650();
if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
CreateBitmap();
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Streaming;
}
}
// FUNCTION: LEGO1 0x100b2fe0
void MxVideoPresenter::StreamingTickle()
{
if (m_action->GetFlags() & MxDSAction::Flag_Bit9) {
if (!m_currentChunk)
MxMediaPresenter::StreamingTickle();
if (m_currentChunk) {
LoadFrame(m_currentChunk);
m_currentChunk = NULL;
}
}
else {
for (MxS16 i = 0; i < m_unk5c; i++) {
if (!m_currentChunk) {
MxMediaPresenter::StreamingTickle();
if (!m_currentChunk)
break;
}
if (m_action->GetElapsedTime() < m_currentChunk->GetTime())
break;
LoadFrame(m_currentChunk);
m_subscriber->FUN_100b8390(m_currentChunk);
m_currentChunk = NULL;
m_flags |= Flag_Bit1;
if (m_currentTickleState != TickleState_Streaming)
break;
}
if (m_flags & Flag_Bit1)
m_unk5c = 5;
}
}
// FUNCTION: LEGO1 0x100b3080
void MxVideoPresenter::RepeatingTickle()
{
if (IsEnabled()) {
if (m_action->GetFlags() & MxDSAction::Flag_Bit9) {
if (!m_currentChunk)
MxMediaPresenter::RepeatingTickle();
if (m_currentChunk) {
LoadFrame(m_currentChunk);
m_currentChunk = NULL;
}
}
else {
for (MxS16 i = 0; i < m_unk5c; i++) {
if (!m_currentChunk) {
MxMediaPresenter::RepeatingTickle();
if (!m_currentChunk)
break;
}
if (m_action->GetElapsedTime() % m_action->GetLoopCount() < m_currentChunk->GetTime())
break;
LoadFrame(m_currentChunk);
m_currentChunk = NULL;
m_flags |= Flag_Bit1;
if (m_currentTickleState != TickleState_Repeating)
break;
}
if (m_flags & Flag_Bit1)
m_unk5c = 5;
}
}
}
// FUNCTION: LEGO1 0x100b3130
void MxVideoPresenter::Unk5Tickle()
{
MxLong sustainTime = ((MxDSMediaAction*) m_action)->GetSustainTime();
if (sustainTime != -1) {
if (sustainTime) {
if (m_unk60 == -1)
m_unk60 = m_action->GetElapsedTime();
if (m_action->GetElapsedTime() >= m_unk60 + ((MxDSMediaAction*) m_action)->GetSustainTime()) {
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Done;
}
}
else {
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Done;
}
}
}
// FUNCTION: LEGO1 0x100b31a0
MxResult MxVideoPresenter::AddToManager()
{
MxResult result = FAILURE;
if (MVideoManager()) {
result = SUCCESS;
MVideoManager()->AddPresenter(*this);
}
return result;
}
// FUNCTION: LEGO1 0x100b31d0
void MxVideoPresenter::EndAction()
{
if (m_action) {
MxMediaPresenter::EndAction();
MxAutoLocker lock(&m_criticalSection);
if (m_bitmap) {
MxLong height = m_bitmap->GetBmiHeightAbs();
MxLong width = m_bitmap->GetBmiWidth();
MxS32 x = m_location.m_x;
MxS32 y = m_location.m_y;
MxRect32 rect(x, y, x + width, y + height);
MVideoManager()->InvalidateRect(rect);
}
}
}
// FUNCTION: LEGO1 0x100b3280
MxResult MxVideoPresenter::PutData()
{
MxAutoLocker lock(&m_criticalSection);
if (IsEnabled() && m_currentTickleState >= TickleState_Streaming && m_currentTickleState <= TickleState_unk5)
VTable0x6c();
return SUCCESS;
}
// FUNCTION: LEGO1 0x100b3300
undefined MxVideoPresenter::VTable0x74()
{
return 0;
}