mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-27 01:45:37 -05:00
494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
|
|
#include "legounksavedatawriter.h"
|
|
|
|
#include "legogamestate.h"
|
|
#include "legostream.h"
|
|
|
|
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108);
|
|
|
|
// GLOBAL: LEGO1 0x10104f20
|
|
LegoSaveDataEntry3 g_saveData3[66];
|
|
|
|
// FUNCTION: LEGO1 0x10083310
|
|
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStream* p_stream)
|
|
{
|
|
MxResult result = FAILURE;
|
|
|
|
// This should probably be a for loop but I can't figure out how to
|
|
// make it match as a for loop.
|
|
LegoSaveDataEntry3* entry = g_saveData3;
|
|
const LegoSaveDataEntry3* end = &g_saveData3[66];
|
|
|
|
while (TRUE) {
|
|
if (p_stream->Write(&entry->m_savePart1, 4) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart2, 4) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart3, 1) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_currentFrame, 1) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart5, 1) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart6, 1) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart7, 1) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart8, 1) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart9, 1) != SUCCESS)
|
|
break;
|
|
if (p_stream->Write(&entry->m_savePart10, 1) != SUCCESS)
|
|
break;
|
|
if (++entry >= end) {
|
|
result = SUCCESS;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|