isle-portable/LEGO1/legopathactor.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

167 lines
2 KiB
C++

#include "legopathactor.h"
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// Probably in header
// STUB: LEGO1 0x10002d20
void LegoPathActor::VTable0x78()
{
// TODO
}
// STUB: LEGO1 0x10002d30
void LegoPathActor::VTable0x7c()
{
// TODO
}
// STUB: LEGO1 0x10002d40
void LegoPathActor::VTable0x90()
{
// TODO
}
// STUB: LEGO1 0x10002d50
void LegoPathActor::VTable0x94()
{
// TODO
}
// STUB: LEGO1 0x10002d60
void LegoPathActor::VTable0xa0()
{
// TODO
}
// STUB: LEGO1 0x10002d70
void LegoPathActor::VTable0xac()
{
// TODO
}
// STUB: LEGO1 0x10002d80
void LegoPathActor::VTable0xb0()
{
// TODO
}
// STUB: LEGO1 0x10002d90
void LegoPathActor::VTable0xb4()
{
// TODO
}
// STUB: LEGO1 0x10002da0
void LegoPathActor::VTable0xb8()
{
// TODO
}
// STUB: LEGO1 0x10002db0
void LegoPathActor::VTable0xbc()
{
// TODO
}
// STUB: LEGO1 0x10002dc0
void LegoPathActor::VTable0xc0()
{
// TODO
}
// STUB: LEGO1 0x10002dd0
void LegoPathActor::VTable0xc4()
{
// TODO
}
// STUB: LEGO1 0x10002de0
void LegoPathActor::VTable0xc8()
{
// TODO
}
// End header
// STUB: LEGO1 0x1002d700
LegoPathActor::LegoPathActor()
{
// TODO
}
// STUB: LEGO1 0x1002d820
LegoPathActor::~LegoPathActor()
{
// TODO
}
// STUB: LEGO1 0x1002d8d0
void LegoPathActor::VTable0x80()
{
// TODO
}
// STUB: LEGO1 0x1002d9c0
void LegoPathActor::VTable0x88()
{
// TODO
}
// STUB: LEGO1 0x1002de10
void LegoPathActor::VTable0x84()
{
// TODO
}
// STUB: LEGO1 0x1002e100
void LegoPathActor::VTable0x8c()
{
// TODO
}
// STUB: LEGO1 0x1002e740
void LegoPathActor::VTable0x74()
{
// TODO
}
// STUB: LEGO1 0x1002e790
void LegoPathActor::VTable0x70()
{
// TODO
}
// STUB: LEGO1 0x1002e8b0
void LegoPathActor::VTable0x98()
{
// TODO
}
// STUB: LEGO1 0x1002e8d0
void LegoPathActor::VTable0x6c()
{
// TODO
}
// STUB: LEGO1 0x1002ebe0
void LegoPathActor::VTable0x68()
{
// TODO
}
// STUB: LEGO1 0x1002f1b0
void LegoPathActor::VTable0x9c()
{
// TODO
}
// STUB: LEGO1 0x1002f650
void LegoPathActor::VTable0xa4()
{
// TODO
}
// STUB: LEGO1 0x1002f700
void LegoPathActor::VTable0xa8()
{
// TODO
}