mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-27 01:45:37 -05:00
494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
40 lines
995 B
C++
40 lines
995 B
C++
#ifndef LEGOACTOR_H
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#define LEGOACTOR_H
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#include "decomp.h"
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#include "legoentity.h"
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// VTABLE: LEGO1 0x100d6d68
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// SIZE 0x78
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class LegoActor : public LegoEntity {
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public:
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LegoActor();
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// FUNCTION: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0124
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return "LegoActor";
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}
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// FUNCTION: LEGO1 0x1002d220
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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virtual MxFloat VTable0x50(); // vtable+0x50
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virtual void VTable0x54(MxFloat p_unk); // vtable+0x54
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virtual void VTable0x58(MxFloat p_unk); // vtable+0x58
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virtual MxFloat VTable0x5c(); // vtable+0x5c
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virtual undefined VTable0x60(); // vtable+0x60
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virtual void VTable0x64(undefined p_unk); // vtable+0x64
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private:
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MxFloat m_unk68;
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undefined4 m_unk6c;
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MxFloat m_unk70;
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undefined m_unk74;
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};
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#endif // LEGOACTOR_H
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