mirror of
https://github.com/isledecomp/isle-portable.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
74 lines
1.1 KiB
C++
74 lines
1.1 KiB
C++
#include "islepathactor.h"
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DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
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// Probably in header
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// STUB: LEGO1 0x10002df0
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void IslePathActor::VTable0xd0()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e00
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void IslePathActor::VTable0xdc()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e70
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void IslePathActor::VTable0xcc()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e80
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void IslePathActor::VTable0xd4()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e90
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void IslePathActor::VTable0xd8()
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{
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// TODO
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}
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// End header
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// FUNCTION: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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{
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this->m_pLegoWorld = NULL;
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this->m_unk13c = 6.0;
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this->m_unk15c = 1.0;
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this->m_unk158 = 0;
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}
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// FUNCTION: LEGO1 0x1001a280
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MxResult IslePathActor::Create(MxDSObject& p_dsObject)
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{
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return MxEntity::Create(p_dsObject);
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}
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// STUB: LEGO1 0x1001a350
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void IslePathActor::VTable0xe0()
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{
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// TODO
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}
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// STUB: LEGO1 0x1001a3f0
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void IslePathActor::VTable0xe4()
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{
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// TODO
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}
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// STUB: LEGO1 0x1001b2a0
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void IslePathActor::VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3)
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{
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// TODO
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}
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// STUB: LEGO1 0x1001b5b0
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void IslePathActor::VTable0xec()
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{
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// TODO
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}
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