isle-portable/LEGO1/scorestate.h
2023-10-25 01:38:27 +02:00

33 lines
816 B
C++

#ifndef SCORESTATE_H
#define SCORESTATE_H
#include "legostate.h"
// VTABLE 0x100d53f8
// SIZE 0xc
class ScoreState : public LegoState {
public:
// OFFSET: LEGO1 0x1000de40
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0084
return "ScoreState";
};
// OFFSET: LEGO1 0x1000de50
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, ScoreState::ClassName()) || LegoState::IsA(name);
};
virtual MxBool VTable0x14() override; // vtable+0x14
virtual MxBool SetFlag() override; // vtable+0x18
inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
private:
MxBool m_playCubeTutorial;
};
#endif // SCORESTATE_H