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66a010a19f
We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
36 lines
619 B
C++
36 lines
619 B
C++
#include "mxdsobject.h"
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#include <string.h>
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#include <stdlib.h>
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// OFFSET: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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this->m_unk0c = 0;
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this->m_unk10 = 0;
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this->m_unk14 = 0;
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this->m_name = NULL;
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this->m_unk24 = -1;
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this->m_unk1c = -1;
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this->m_unk28 = 0;
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}
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// OFFSET: LEGO1 0x100bf8e0
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void MxDSObject::SetObjectName(const char *p_name)
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{
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if (p_name != this->m_name)
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{
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free(this->m_name);
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if (p_name) {
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this->m_name = (char *)malloc(strlen(p_name) + 1);
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if (this->m_name) {
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strcpy(this->m_name, p_name);
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}
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}
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else {
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this->m_name = NULL;
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}
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}
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}
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