isle-portable/.github/workflows/build.yml
Anonymous Maarten b996fff6fa
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts

* Add /Zc:__cplusplus to define __cplusplus with c++ version number

* Silence deprecated CRT releated warnings

* LegoCameraController overrids some methods that are not defined in its parent(s)

* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)

* Remove copy/pasted APP_ICON from lego1 resource.h header

* Implement empty ViewLODList::Dump method

* Also enable "compat mode" for newer MSVC compilers

* Only do decomp assertions when using older MSVC compilers

* msys2 mingw compat (cannot pass reference of rvalue)

* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything

* Add FIXME comment to LEgo3DView::m_previousRenderTime

* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers

* include string.h for strlen

* Fix overrides

* Fix constness of method

* Fixes

* Formatting

* Add size assert for MxFrequencyMeter

* ci: build isle with msys2 + msvc on GitHub actions

* Set vcvars for msvc

* msys2 needs the msys2 shell

* Build in default shell

* isle is not 64-bit yet (I think)

* Print bitness

* Use amd64_x64 cross tools

* Minor updates

* Add more names

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-10 23:34:32 +01:00

187 lines
5.4 KiB
YAML

name: Build
on: [push, pull_request]
jobs:
build-current-toolchain:
name: 'Current ${{ matrix.toolchain.name }}'
runs-on: windows-latest
defaults:
run:
shell: ${{ matrix.toolchain.shell }}
strategy:
fail-fast: false
matrix:
toolchain:
- { name: 'MSVC', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true }
- { name: 'msys2 mingw32', shell: 'msys2 {0}', setup-msys2: true }
steps:
- name: Set up MSYS2
if: matrix.toolchain.setup-msys2
uses: msys2/setup-msys2@v2
with:
msystem: mingw32
install: >-
mingw-w64-i686-cc
mingw-w64-i686-cmake
mingw-w64-i686-ninja
- name: Setup cmake
if: matrix.toolchain.setup-cmake
uses: jwlawson/actions-setup-cmake@v1.13
- name: Setup ninja
if: matrix.toolchain.setup-ninja
uses: ashutoshvarma/setup-ninja@master
- name: Setup vcvars
if: matrix.toolchain.setup-msvc
uses: ilammy/msvc-dev-cmd@v1
with:
arch: amd64_x86 # Use the 64-bit x64-native cross tools to build 32-bit x86 code
- uses: actions/checkout@v3
- name: Build
run: |
cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -GNinja -Werror=dev
cmake --build build
build:
name: 'MSVC 4.20'
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v3
with:
repository: 'itsmattkc/msvc420'
path: msvc420
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v1.13
with:
# Use minimum supported version
cmake-version: '3.13.x'
- name: Patch MSVC 4.2
run: |
python tools/patch_c2.py msvc420/bin/C2.EXE
- name: Build
shell: cmd
run: |
call .\msvc420\bin\VCVARS32.BAT x86
cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "NMake Makefiles"
cmake --build build
- name: Upload Artifact
uses: actions/upload-artifact@master
with:
name: Win32
path: |
build/ISLE.EXE
build/ISLE.PDB
build/LEGO1.DLL
build/LEGO1.PDB
compare:
name: 'Compare with master'
needs: build
runs-on: windows-latest
steps:
- uses: actions/checkout@master
- uses: actions/download-artifact@master
with:
name: Win32
path: build
- name: Restore cached original binaries
id: cache-original-binaries
uses: actions/cache/restore@v3
with:
path: legobin
key: legobin
- name: Download original island binares
if: ${{ !steps.cache-original-binaries.outputs.cache-hit }}
run: |
C:\msys64\usr\bin\wget.exe https://legoisland.org/download/ISLE.EXE --directory-prefix=legobin
C:\msys64\usr\bin\wget.exe https://legoisland.org/download/LEGO1.DLL --directory-prefix=legobin
- name: Cache original binaries
if: ${{ !steps.cache-original-binaries.outputs.cache-hit }}
uses: actions/cache/save@v3
with:
path: legobin
key: legobin
- name: Install python packages
shell: bash
run: |
pip install -r tools/requirements.txt
- name: Summarize Accuracy
shell: bash
run: |
python3 tools/reccmp/reccmp.py -S ISLEPROGRESS.SVG --svg-icon tools/reccmp/isle.png -H ISLEPROGRESS.HTML legobin/ISLE.EXE build/ISLE.EXE build/ISLE.PDB . | tee ISLEPROGRESS.TXT
python3 tools/reccmp/reccmp.py -S LEGO1PROGRESS.SVG -T 4252 --svg-icon tools/reccmp/lego1.png -H LEGO1PROGRESS.HTML legobin/LEGO1.DLL build/LEGO1.DLL build/LEGO1.PDB . | tee LEGO1PROGRESS.TXT
- name: Compare Accuracy With Current Master
shell: bash
run: |
# Compare with current master
curl -fLSs -o ISLEPROGRESS-OLD.TXT https://github.com/isledecomp/isle/releases/download/continuous/ISLEPROGRESS.TXT
curl -fLSs -o LEGO1PROGRESS-OLD.TXT https://github.com/isledecomp/isle/releases/download/continuous/LEGO1PROGRESS.TXT
diff -u0 ISLEPROGRESS-OLD.TXT ISLEPROGRESS.TXT || true
diff -u0 LEGO1PROGRESS-OLD.TXT LEGO1PROGRESS.TXT || true
- name: Test Exports
shell: bash
run: |
python3 tools/verexp/verexp.py legobin/LEGO1.DLL build/LEGO1.DLL
- name: Upload Artifact
uses: actions/upload-artifact@master
with:
name: Accuracy Report
path: |
ISLEPROGRESS.*
LEGO1PROGRESS.*
upload:
name: 'Upload artifacts'
needs: [build, compare]
runs-on: ubuntu-latest
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle' }}
steps:
- uses: actions/checkout@v3
with:
repository: 'probonopd/uploadtool'
- uses: actions/download-artifact@master
with:
name: Win32
path: build
- uses: actions/download-artifact@master
with:
name: Accuracy Report
- name: Upload Continuous Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
run: |
./upload.sh \
build/ISLE.EXE \
build/LEGO1.DLL \
ISLEPROGRESS.* \
LEGO1PROGRESS.*
curl -X POST -F key=$UPLOAD_KEY -F 'file=@ISLEPROGRESS.SVG' https://legoisland.org/progress/
curl -X POST -F key=$UPLOAD_KEY -F 'file=@LEGO1PROGRESS.SVG' https://legoisland.org/progress/