mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 09:28:01 -05:00
24ec7023bd
* match WinProc * minor accuracy improvement * WndProc at 50% * fix WM_DISPLAYCHANGE branching * fix type * fix x/y comparison * WndProc 82% * 84% * 97% * rearrange functions to get close to the original * remove newline * inline no longer necessary * merge
26 lines
559 B
C++
26 lines
559 B
C++
#ifndef DEFINE_H
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#define DEFINE_H
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#include "legoinc.h"
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class Isle;
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extern Isle *g_isle;
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extern int g_closed;
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// 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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// 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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extern RECT g_windowRect;
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extern int g_rmDisabled;
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extern int g_waitingForTargetDepth;
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extern int g_targetWidth;
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extern int g_targetHeight;
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extern int g_targetDepth;
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extern int g_reqEnableRMDevice;
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extern int g_startupDelay;
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extern long g_lastFrameTime;
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#endif // DEFINE_H
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