isle-portable/LEGO1/legoomni.h

170 lines
6.8 KiB
C++

#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "compat.h"
#include "mxdsaction.h"
#include "mxomni.h"
class GifManager;
class Isle;
class IslePathActor;
class LegoAnimationManager;
class LegoBuildingManager;
class LegoControlManager;
class LegoEntity;
class LegoGameState;
class LegoInputManager;
class LegoNavController;
class LegoPathBoundary;
class LegoPlantManager;
class LegoROI;
class LegoSoundManager;
class LegoUnkSaveDataWriter;
class LegoVideoManager;
class LegoWorld;
class LegoWorldList;
class MxAtomId;
class MxBackgroundAudioManager;
class MxDSFile;
class MxTransitionManager;
extern MxAtomId* g_copterScript;
extern MxAtomId* g_dunecarScript;
extern MxAtomId* g_jetskiScript;
extern MxAtomId* g_racecarScript;
extern MxAtomId* g_carraceScript;
extern MxAtomId* g_carracerScript;
extern MxAtomId* g_jetraceScript;
extern MxAtomId* g_jetracerScript;
extern MxAtomId* g_isleScript;
extern MxAtomId* g_elevbottScript;
extern MxAtomId* g_infodoorScript;
extern MxAtomId* g_infomainScript;
extern MxAtomId* g_infoscorScript;
extern MxAtomId* g_regbookScript;
extern MxAtomId* g_histbookScript;
extern MxAtomId* g_hospitalScript;
extern MxAtomId* g_policeScript;
extern MxAtomId* g_garageScript;
extern MxAtomId* g_act2mainScript;
extern MxAtomId* g_act3Script;
extern MxAtomId* g_jukeboxScript;
extern MxAtomId* g_pz5Script;
extern MxAtomId* g_introScript;
extern MxAtomId* g_testScript;
extern MxAtomId* g_jukeboxwScript;
extern MxAtomId* g_sndAnimScript;
extern MxAtomId* g_creditsScript;
extern MxAtomId* g_nocdSourceName;
// VTABLE: LEGO1 0x100d8638
// SIZE: 0x140
class LegoOmni : public MxOmni {
public:
__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId&, MxLong);
__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary**, MxS32&);
__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni* GetInstance();
LegoOmni();
virtual ~LegoOmni(); // vtable+00
virtual MxLong Notify(MxParam& p_param) override; // vtable+04
// FUNCTION: LEGO1 0x10058aa0
inline virtual const char* ClassName() const override // vtable+0c
{
// GLOBAL: LEGO1 0x100f671c
return "LegoOmni";
}
// FUNCTION: LEGO1 0x10058ab0
inline virtual MxBool IsA(const char* p_name) const override // vtable+10
{
return !strcmp(p_name, LegoOmni::ClassName()) || MxOmni::IsA(p_name);
}
virtual void Init() override; // vtable+14
virtual MxResult Create(MxOmniCreateParam& p_param) override; // vtable+18
virtual void Destroy() override; // vtable+1c
virtual MxResult Start(MxDSAction* p_dsAction) override; // vtable+20
virtual void DeleteObject(MxDSAction& p_dsAction) override; // vtable+24
virtual MxBool DoesEntityExist(MxDSAction& p_dsAction) override; // vtable+28
virtual MxEntity* FindWorld(const char* p_id, MxS32 p_entityId, MxPresenter* p_presenter) override; // vtable+30
virtual void NotifyCurrentEntity(MxNotificationParam* p_param) override; // vtable+34
virtual void StartTimer() override; // vtable+38
virtual void StopTimer() override; // vtable+3c
LegoEntity* FindByEntityIdOrAtomId(const MxAtomId& p_atom, MxS32 p_entityid);
LegoVideoManager* GetVideoManager() { return (LegoVideoManager*) m_videoManager; }
LegoSoundManager* GetSoundManager() { return (LegoSoundManager*) m_soundManager; }
LegoInputManager* GetInputManager() { return m_inputMgr; }
GifManager* GetGifManager() { return m_gifManager; }
LegoWorld* GetCurrentOmniWorld() { return m_currentWorld; }
LegoNavController* GetNavController() { return m_navController; }
IslePathActor* GetCurrentVehicle() { return m_currentVehicle; }
LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
LegoGameState* GetGameState() { return m_gameState; }
MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
MxDSAction& GetCurrentAction() { return m_action; }
private:
undefined4* m_unk0x68; // 0x68
undefined4 m_unk0x6c; // 0x6c
LegoInputManager* m_inputMgr; // 0x70
GifManager* m_gifManager; // 0x74
LegoWorldList* m_worldList; // 0x78
LegoWorld* m_currentWorld; // 0x7c
MxBool m_unk0x80; // 0x80
LegoNavController* m_navController; // 0x84
IslePathActor* m_currentVehicle; // 0x88
LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c
LegoPlantManager* m_plantManager; // 0x90
LegoAnimationManager* m_animationManager; // 0x94
LegoBuildingManager* m_buildingManager; // 0x98
LegoGameState* m_gameState; // 0x9c
MxDSAction m_action; // 0xa0
MxBackgroundAudioManager* m_bkgAudioManager; // 0x134
MxTransitionManager* m_transitionManager; // 0x138
MxBool m_unk0x13c; // 0x13c
};
__declspec(dllexport) MxBackgroundAudioManager* BackgroundAudioManager();
__declspec(dllexport) MxDSObject* CreateStreamObject(MxDSFile*, MxS16);
__declspec(dllexport) LegoGameState* GameState();
__declspec(dllexport) const char* GetNoCD_SourceName();
__declspec(dllexport) LegoInputManager* InputManager();
__declspec(dllexport) LegoOmni* Lego();
__declspec(dllexport) void MakeSourceName(char*, const char*);
__declspec(dllexport) LegoEntity* PickEntity(MxLong, MxLong);
__declspec(dllexport) LegoROI* PickROI(MxLong, MxLong);
__declspec(dllexport) void SetOmniUserMessage(void (*)(const char*, int));
__declspec(dllexport) LegoSoundManager* SoundManager();
__declspec(dllexport) MxResult Start(MxDSAction*);
__declspec(dllexport) MxTransitionManager* TransitionManager();
__declspec(dllexport) LegoVideoManager* VideoManager();
LegoAnimationManager* AnimationManager();
LegoBuildingManager* BuildingManager();
LegoControlManager* ControlManager();
IslePathActor* GetCurrentVehicle();
LegoPlantManager* PlantManager();
MxBool KeyValueStringParse(char*, const char*, const char*);
LegoWorld* GetCurrentWorld();
GifManager* GetGifManager();
void FUN_10015820(MxU32, MxU32);
LegoEntity* FindEntityByAtomIdOrEntityId(const MxAtomId& p_atom, MxS32 p_entityid);
MxDSAction& GetCurrentAction();
void PlayMusic(MxU32 p_index);
void SetIsWorldActive(MxBool p_isWorldActive);
void RegisterScripts();
void UnregisterScripts();
#endif // LEGOOMNI_H