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deaed23e41
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
37 lines
873 B
C++
37 lines
873 B
C++
#ifndef ACT3_H
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#define ACT3_H
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d9628
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// SIZE 0x4274
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class Act3 : public LegoWorld {
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public:
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Act3();
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virtual ~Act3() override; // vtable+00
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// FUNCTION: LEGO1 0x10072510
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f013c
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return "Act3";
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}
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// FUNCTION: LEGO1 0x10072520
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3::ClassName()) || LegoWorld::IsA(p_name);
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}
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inline void SetUnkown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
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inline void SetUnkown4270(MxU32 p_unk0x4270) { m_unk0x4270 = p_unk0x4270; }
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protected:
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undefined m_unk0xf8[0x4114]; // 0xf8
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MxEntity* m_unk0x420c; // 0x420c
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undefined m_unk0x4210[0x60]; // 0x4210
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MxU32 m_unk0x4270; // 0x4270
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};
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#endif // ACT3_H
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