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681ab9c026
* implement most of MxBackgroundAudioManager * Match OpenMusic to 100%, style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef MXBACKGROUNDAUDIOMANAGER_H
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#define MXBACKGROUNDAUDIOMANAGER_H
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#include "mxcore.h"
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#include "mxdsaction.h"
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#include "mxtypes.h"
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#include "mxnotificationmanager.h"
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// VTABLE 0x100d9fe8
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// SIZE 0x150
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class MxBackgroundAudioManager : public MxCore
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{
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public:
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MxBackgroundAudioManager();
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virtual ~MxBackgroundAudioManager() override;
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// OFFSET: LEGO1 0x1007eb70
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f7ac4
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return "MxBackgroundAudioManager";
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}
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// OFFSET: LEGO1 0x1007eb80
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(name);
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}
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__declspec(dllexport) void Enable(unsigned char p);
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virtual MxResult Create(MxAtomId &p_script, MxU32 p_frequencyMS);
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void Stop();
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private:
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void Init();
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MxResult OpenMusic(MxAtomId &p_script);
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void DestroyMusic();
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MxBool m_musicEnabled; // 0x8
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MxDSAction m_action1; // 0xc
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MxS32 m_unka0;
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MxDSAction m_action2; // 0xa4
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MxS32 m_unk138;
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MxS32 m_unk13c;
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MxS32 m_unk140;
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MxS32 m_unk144;
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MxS16 m_unk148;
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MxAtomId m_script;
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};
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#endif // MXBACKGROUNDAUDIOMANAGER_H
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