isle-portable/LEGO1/lego3dmanager.h
Christian Semmler 0ab8fc52d2
lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction

* add a TODO

* update project files

* add WIP MxDSObject stuff

* merge

* update project file

* add addresses and SetAtomId

* switch addresses

* remove comment since it's fixed now (?)

* refactor

* update project file

* refactor into separate unit

* refactor into separate unit

* rename unit to avoid NMAKE issue

* rename param

* add last missing piece to Isle::Close

* fix spelling

* merge

* use union hack
2023-06-19 17:18:53 -07:00

17 lines
262 B
C++

#ifndef LEGO3DMANAGER_H
#define LEGO3DMANAGER_H
#include "lego3dview.h"
class Lego3DManager
{
public:
inline Lego3DView *GetLego3DView() { return this->m_3dView; }
private:
int m_unk00;
int m_unk04;
Lego3DView *m_3dView;
};
#endif // LEGO3DMANAGER_H