isle-portable/LEGO1/lego/legoomni/include/act3ammo.h
Christian Semmler 564fb7f7c0
Implement/match Act3::Enable (#1198)
* Implement Act3::Enable

* Match

* Change back to private

* Remove unused function
2024-12-08 19:39:03 +01:00

37 lines
860 B
C++

#ifndef ACT3AMMO_H
#define ACT3AMMO_H
#include "legopathactor.h"
#include "mxgeometry/mxgeometry3d.h"
// VTABLE: LEGO1 0x100d8460
// SIZE 0x1a0
class Act3Ammo : public LegoPathActor {
public:
enum {
c_bit4 = 0x04
};
Act3Ammo();
~Act3Ammo() override;
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void VTable0x70(float p_time) override; // vtable+0x70
MxU16 GetFlags() { return m_flags; }
MxFloat GetUnknown0x158() { return m_unk0x158; }
void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
// SYNTHETIC: LEGO1 0x10053880
// Act3Ammo::`scalar deleting destructor'
private:
MxU16 m_flags; // 0x154
MxFloat m_unk0x158; // 0x158
undefined4 m_unk0x15c; // 0x15c
Mx3DPointFloat m_unk0x160[3]; // 0x160
undefined4 m_unk0x19c; // 0x19c
};
#endif // ACT3AMMO_H