mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-11 08:31:12 -05:00
c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
36 lines
908 B
C++
36 lines
908 B
C++
#ifndef SCORESTATE_H
|
|
#define SCORESTATE_H
|
|
|
|
#include "legostate.h"
|
|
|
|
// VTABLE: LEGO1 0x100d53f8
|
|
// SIZE 0x0c
|
|
class ScoreState : public LegoState {
|
|
public:
|
|
// FUNCTION: LEGO1 0x1000de40
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0084
|
|
return "ScoreState";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1000de50
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
|
|
}
|
|
|
|
MxBool IsSerializable() override; // vtable+0x14
|
|
MxBool SetFlag() override; // vtable+0x18
|
|
|
|
inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
|
|
inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
|
|
|
|
// SYNTHETIC: LEGO1 0x1000df00
|
|
// ScoreState::`scalar deleting destructor'
|
|
|
|
private:
|
|
MxBool m_playCubeTutorial; // 0x08
|
|
};
|
|
|
|
#endif // SCORESTATE_H
|