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https://github.com/isledecomp/isle-portable.git
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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
97 lines
2 KiB
C++
97 lines
2 KiB
C++
#ifndef LEGOSTATE_H
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#define LEGOSTATE_H
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#include "decomp.h"
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#include "misc/legostorage.h"
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#include "mxcore.h"
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#include "mxstring.h"
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// VTABLE: LEGO1 0x100d46c0
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// SIZE 0x08
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class LegoState : public MxCore {
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public:
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// FUNCTION: LEGO1 0x10005f40
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~LegoState() override {}
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// FUNCTION: LEGO1 0x100060d0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f01b8
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return "LegoState";
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}
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// FUNCTION: LEGO1 0x100060e0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x10005f90
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virtual MxBool IsSerializable() { return TRUE; } // vtable+0x14
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// FUNCTION: LEGO1 0x10005fa0
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virtual MxBool SetFlag() { return FALSE; } // vtable+0x18
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// FUNCTION: LEGO1 0x10005fb0
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virtual MxResult Serialize(LegoFile* p_legoFile)
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{
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if (p_legoFile->IsWriteMode()) {
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p_legoFile->WriteString(ClassName());
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}
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return SUCCESS;
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} // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10006160
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// LegoState::`scalar deleting destructor'
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// SIZE 0x0c
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class Playlist {
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public:
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enum Mode {
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e_loop,
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e_once,
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e_random,
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e_loopSkipFirst
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};
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// FUNCTION: LEGO1 0x10017c00
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Playlist()
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{
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m_objectIds = NULL;
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m_length = 0;
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m_mode = e_loop;
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m_nextIndex = 0;
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}
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Playlist(MxU32* p_objectIds, MxS16 p_length)
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{
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m_objectIds = p_objectIds;
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m_length = p_length;
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m_mode = e_loop;
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m_nextIndex = 0;
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}
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// FUNCTION: LEGO1 0x10071800
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Playlist& operator=(const Playlist& p_shuffle)
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{
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m_objectIds = p_shuffle.m_objectIds;
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m_length = p_shuffle.m_length;
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m_nextIndex = p_shuffle.m_nextIndex;
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m_mode = p_shuffle.m_mode;
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return *this;
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}
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MxU32 Next();
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MxBool Contains(MxU32 p_objectId);
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inline void SetUnknown0x08(MxS16 p_unk0x08) { m_nextIndex = p_unk0x08; }
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private:
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MxU32* m_objectIds; // 0x00
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MxS16 m_length; // 0x04
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MxS16 m_mode; // 0x06
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MxS16 m_nextIndex; // 0x08
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};
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};
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#endif // LEGOSTATE_H
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