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* Implement LegoPathActor::VTable0x6c * Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Fix logic / match * Add BETA annotation --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
66 lines
2 KiB
C++
66 lines
2 KiB
C++
#ifndef LEGORACECAR_H
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#define LEGORACECAR_H
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#include "legocarraceactor.h"
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#include "legopathactor.h"
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#include "legoracemap.h"
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/*
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VTABLE: LEGO1 0x100d58a0 LegoRaceActor
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VTABLE: LEGO1 0x100d58a8 LegoAnimActor
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VTABLE: LEGO1 0x100d58b8 LegoPathActor
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VTABLE: LEGO1 0x100d5894 LegoRaceMap
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VTABLE: LEGO1 0x100d5898 LegoCarRaceActor
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*/
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// SIZE 0x200
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class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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public:
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LegoRaceCar();
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10014290
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0548
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return "LegoRaceCar";
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}
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// FUNCTION: LEGO1 0x100142b0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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MxResult WaitForAnimation() override; // vtable+0x9c
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virtual void FUN_10012ea0(float p_worldSpeed);
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virtual void FUN_10012ff0(float);
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virtual MxBool FUN_10013130(float);
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// SYNTHETIC: LEGO1 0x10014230
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// LegoRaceCar::`scalar deleting destructor'
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private:
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undefined m_unk0x54; // 0x54
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undefined4 m_unk0x58; // 0x58
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Mx3DPointFloat m_unk0x5c; // 0x5c
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undefined4 m_unk0x70; // 0x70
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undefined4 m_unk0x74; // 0x74
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undefined4 m_unk0x78; // 0x78
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undefined4 m_unk0x7c; // 0x7c
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};
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#endif // LEGORACECAR_H
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