mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-11 16:41:10 -05:00
916c039e72
* Implement/match LegoAnimPresenter::ParseExtra * Fix
150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
#ifndef LEGOPATHACTOR_H
|
|
#define LEGOPATHACTOR_H
|
|
|
|
#include "geom/legounkown100db7f4.h"
|
|
#include "legoactor.h"
|
|
#include "misc/legounknown.h"
|
|
#include "mxtypes.h"
|
|
#include "realtime/matrix.h"
|
|
|
|
class LegoPathBoundary;
|
|
class LegoPathController;
|
|
|
|
// VTABLE: LEGO1 0x100d6e28
|
|
// SIZE 0x154
|
|
class LegoPathActor : public LegoActor {
|
|
public:
|
|
LegoPathActor();
|
|
~LegoPathActor() override;
|
|
|
|
// FUNCTION: LEGO1 0x1000c430
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0114
|
|
return "LegoPathActor";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1000c440
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
|
|
}
|
|
|
|
void ParseAction(char* p_extra) override; // vtable+0x20
|
|
virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
|
|
virtual MxU32 VTable0x6c(
|
|
LegoPathBoundary* p_boundary,
|
|
Vector3& p_v1,
|
|
Vector3& p_v2,
|
|
float p_f1,
|
|
float p_f2,
|
|
Vector3& p_v3
|
|
); // vtable+0x6c
|
|
virtual void VTable0x70(float p_time); // vtable+0x70
|
|
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
|
|
|
|
// FUNCTION: LEGO1 0x10002d20
|
|
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
|
|
|
|
// FUNCTION: LEGO1 0x10002d30
|
|
virtual MxU8 GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
|
|
|
|
virtual MxResult VTable0x80(
|
|
Vector3& p_point1,
|
|
Vector3& p_point2,
|
|
Vector3& p_point3,
|
|
Vector3& p_point4
|
|
); // vtable+0x80
|
|
virtual MxResult VTable0x84(
|
|
LegoPathBoundary* p_boundary,
|
|
float p_time,
|
|
Vector3& p_p1,
|
|
Vector3& p_p4,
|
|
LegoUnknown100db7f4& p_destEdge,
|
|
float p_destScale
|
|
); // vtable+0x84
|
|
virtual MxResult VTable0x88(
|
|
LegoPathBoundary* p_boundary,
|
|
float p_time,
|
|
LegoEdge& p_srcEdge,
|
|
float p_srcScale,
|
|
LegoUnknown100db7f4& p_destEdge,
|
|
float p_destScale
|
|
); // vtable+0x88
|
|
virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
|
|
|
|
// FUNCTION: LEGO1 0x10002d40
|
|
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
|
|
|
|
// FUNCTION: LEGO1 0x10002d50
|
|
virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
|
|
|
|
virtual void VTable0x98(); // vtable+0x98
|
|
virtual MxResult WaitForAnimation(); // vtable+0x9c
|
|
|
|
// FUNCTION: LEGO1 0x10002d60
|
|
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
|
|
|
virtual void VTable0xa4(MxU8&, MxS32&); // vtable+0xa4
|
|
virtual void VTable0xa8(); // vtable+0xa8
|
|
|
|
// FUNCTION: LEGO1 0x10002d70
|
|
virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
|
|
|
|
// FUNCTION: LEGO1 0x10002d80
|
|
virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
|
|
|
|
// FUNCTION: LEGO1 0x10002d90
|
|
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
|
|
|
|
// FUNCTION: LEGO1 0x10002da0
|
|
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
|
|
|
|
// FUNCTION: LEGO1 0x10002db0
|
|
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
|
|
|
|
// FUNCTION: LEGO1 0x10002dc0
|
|
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
|
|
|
|
// FUNCTION: LEGO1 0x10002dd0
|
|
virtual void VTable0xc4() {} // vtable+0xc4
|
|
|
|
// FUNCTION: LEGO1 0x10002de0
|
|
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
|
|
|
|
inline LegoPathBoundary* GetBoundary() { return m_boundary; }
|
|
inline MxU32 GetState() { return m_state; }
|
|
inline LegoPathController* GetController() { return m_controller; }
|
|
|
|
inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
|
|
inline void SetState(MxU32 p_state) { m_state = p_state; }
|
|
inline void ClearController() { m_controller = NULL; }
|
|
|
|
// SYNTHETIC: LEGO1 0x1002d800
|
|
// LegoPathActor::`scalar deleting destructor'
|
|
|
|
protected:
|
|
MxFloat m_BADuration; // 0x78
|
|
MxFloat m_unk0x7c; // 0x7c
|
|
MxFloat m_actorTime; // 0x80
|
|
MxFloat m_lastTime; // 0x84
|
|
LegoPathBoundary* m_boundary; // 0x88
|
|
LegoUnknown m_unk0x8c; // 0x8c
|
|
MxU32 m_state; // 0xdc
|
|
LegoEdge* m_destEdge; // 0xe0
|
|
MxFloat m_unk0xe4; // 0xe4
|
|
undefined m_unk0xe8; // 0xe8
|
|
undefined m_unk0xe9; // 0xe9
|
|
MxBool m_userNavFlag; // 0xea
|
|
MxMatrix m_unk0xec; // 0xec
|
|
undefined* m_unk0x134; // 0x134
|
|
LegoPathController* m_controller; // 0x138
|
|
MxFloat m_unk0x13c; // 0x13c
|
|
MxFloat m_unk0x140; // 0x140
|
|
MxFloat m_unk0x144; // 0x144
|
|
MxU8 m_unk0x148; // 0x148
|
|
MxS32 m_unk0x14c; // 0x14c
|
|
MxFloat m_unk0x150; // 0x150
|
|
};
|
|
|
|
#endif // LEGOPATHACTOR_H
|