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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
38 lines
938 B
C++
38 lines
938 B
C++
#ifndef JUKEBOXSTATE_H
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#define JUKEBOXSTATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d4a90
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// SIZE 0x10
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class JukeBoxState : public LegoState {
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public:
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// FUNCTION: LEGO1 0x1000f310
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f02bc
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return "JukeBoxState";
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}
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// FUNCTION: LEGO1 0x1000f320
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, JukeBoxState::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool IsSerializable() override; // vtable+0x14
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inline MxU32 IsActive() { return m_active; }
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inline void SetActive(MxU32 p_active) { m_active = p_active; }
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inline MxU32 GetState() { return m_state; }
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inline void SetState(MxU32 p_state) { m_state = p_state; }
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// SYNTHETIC: LEGO1 0x1000f3d0
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// JukeBoxState::`scalar deleting destructor'
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protected:
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MxU32 m_state; // 0x08
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MxU32 m_active; // 0x0c
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};
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#endif // JUKEBOXSTATE_H
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