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https://github.com/isledecomp/isle-portable.git
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4374891ac8
* Implement IslePathActor::VTable0xe0 & VTable0xec * Revert random change
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtype18notificationparam.h"
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#include "mxtype19notificationparam.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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IslePathActor();
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// FUNCTION: LEGO1 0x10002e10
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inline ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10002ea0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0104
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return "IslePathActor";
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}
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// FUNCTION: LEGO1 0x10002eb0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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// FUNCTION: LEGO1 0x10002e70
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virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
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// FUNCTION: LEGO1 0x10002df0
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virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e80
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virtual MxU32 VTable0xd4(LegoControlManagerEvent&) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxU32 VTable0xd8(MxType18NotificationParam&) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset);
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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inline LegoWorld* GetWorld() { return m_world; }
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void FUN_1001b660();
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protected:
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LegoWorld* m_world; // 0x154
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IslePathActor* m_unk0x158; // 0x158
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MxFloat m_unk0x15c; // 0x15c
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};
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#endif // ISLEPATHACTOR_H
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