mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-12 17:11:15 -05:00
c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
36 lines
764 B
C++
36 lines
764 B
C++
#ifndef ACT3STATE_H
|
|
#define ACT3STATE_H
|
|
|
|
#include "legostate.h"
|
|
|
|
// VTABLE: LEGO1 0x100d4fc8
|
|
// SIZE 0x0c
|
|
class Act3State : public LegoState {
|
|
public:
|
|
inline Act3State() { m_unk0x08 = 0; }
|
|
|
|
// FUNCTION: LEGO1 0x1000e300
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f03f0
|
|
return "Act3State";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1000e310
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name);
|
|
}
|
|
|
|
MxBool IsSerializable() override;
|
|
|
|
// SYNTHETIC: LEGO1 0x1000e3c0
|
|
// Act3State::`scalar deleting destructor'
|
|
|
|
inline undefined4 GetUnknown0x08() { return m_unk0x08; }
|
|
|
|
private:
|
|
undefined4 m_unk0x08; // 0x08
|
|
};
|
|
|
|
#endif // ACT3STATE_H
|