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a956b19ac6
* Fix some names * reorder unit in CMake --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
36 lines
1 KiB
C++
36 lines
1 KiB
C++
#ifndef LEGOSOUNDMANAGER_H
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#define LEGOSOUNDMANAGER_H
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#include "legocachesoundmanager.h"
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#include "mxsoundmanager.h"
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// VTABLE: LEGO1 0x100d6b10
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// SIZE 0x44
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class LegoSoundManager : public MxSoundManager {
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public:
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LegoSoundManager();
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~LegoSoundManager() override;
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MxResult Tickle() override; // vtable+0x08
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void Destroy() override; // vtable+0x18
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MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread) override; // vtable+0x30
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// SYNTHETIC: LEGO1 0x10029920
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// LegoSoundManager::`scalar deleting destructor'
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void FUN_1002a410(const float* p_pos, const float* p_dir, const float* p_up, const float* p_vel);
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inline LegoCacheSoundManager* GetCacheSoundManager() { return m_cacheSoundManager; }
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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LPDIRECTSOUND3DLISTENER m_listener; // 0x3c
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LegoCacheSoundManager* m_cacheSoundManager; // 0x40
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};
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// GLOBAL: LEGO1 0x100db6d0
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// IID_IDirectSound3DListener
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#endif // LEGOSOUNDMANAGER_H
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