isle-portable/LEGO1/mxsoundmanager.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

37 lines
1.1 KiB
C++

#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxaudiomanager.h"
#include <dsound.h>
// VTABLE: LEGO1 0x100dc128
// SIZE 0x3c
class MxSoundManager : public MxAudioManager {
public:
MxSoundManager();
virtual ~MxSoundManager() override; // vtable+0x0
virtual void Destroy() override; // vtable+0x18
virtual void SetVolume(MxS32 p_volume) override; // vtable+0x2c
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30
virtual void Pause(); // vtable+0x34
virtual void Resume(); // vtable+0x38
inline LPDIRECTSOUND GetDirectSound() { return m_directSound; }
MxS32 FUN_100aecf0(MxU32 p_unk);
private:
void Init();
void Destroy(MxBool p_fromDestructor);
MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
LPDIRECTSOUND m_directSound; // 0x30
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk38[4];
};
#endif // MXSOUNDMANAGER_H