isle-portable/LEGO1/mxdsparallelaction.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

87 lines
1.7 KiB
C++

#include "mxdsparallelaction.h"
#include "mxdsmediaaction.h"
DECOMP_SIZE_ASSERT(MxDSParallelAction, 0x9c)
// FUNCTION: LEGO1 0x100cae80
MxDSParallelAction::MxDSParallelAction()
{
this->SetType(MxDSType_ParallelAction);
}
// FUNCTION: LEGO1 0x100cb040
MxDSParallelAction::~MxDSParallelAction()
{
}
// FUNCTION: LEGO1 0x100cb090
void MxDSParallelAction::CopyFrom(MxDSParallelAction& p_dsParallelAction)
{
}
// FUNCTION: LEGO1 0x100cb0a0
MxDSParallelAction& MxDSParallelAction::operator=(MxDSParallelAction& p_dsParallelAction)
{
if (this == &p_dsParallelAction)
return *this;
MxDSMultiAction::operator=(p_dsParallelAction);
this->CopyFrom(p_dsParallelAction);
return *this;
}
// FUNCTION: LEGO1 0x100cb0d0
MxDSAction* MxDSParallelAction::Clone()
{
MxDSParallelAction* clone = new MxDSParallelAction();
if (clone)
*clone = *this;
return clone;
}
// FUNCTION: LEGO1 0x100cb160
MxLong MxDSParallelAction::GetDuration()
{
if (this->m_duration)
return this->m_duration;
MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action)) {
if (!action)
continue;
MxLong duration = action->GetDuration();
if (duration == -1) {
this->m_duration = -1;
break;
}
duration += action->GetStartTime();
if (action->IsA("MxDSMediaAction")) {
MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime();
if (sustainTime == -1)
duration = -1;
else if (sustainTime)
duration += sustainTime;
}
if (duration == -1) {
this->m_duration = -1;
break;
}
if (this->m_duration < duration)
this->m_duration = duration;
}
if (this->IsBit3())
this->m_duration *= this->m_loopCount;
return this->m_duration;
}