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210376f272
* Implement `LegoRaceCar::HandleSkeletonKicks` and dependents * Fix typo * Spike to fix array comparisons (needs refactor) * Refactor: Dedicated method for array element matching * Address review comments * Reformat with new version of black * Apply more review comments * Address more review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
21 lines
379 B
C++
21 lines
379 B
C++
#ifndef RACESKEL_H
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#define RACESKEL_H
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7668 LegoPathActor
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VTABLE: LEGO1 0x100d7738 LegoAnimActor
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*/
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// SIZE 0x178
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class RaceSkel : public LegoAnimActor {
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public:
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RaceSkel();
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void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration);
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private:
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float m_animPosition; // 0x1c
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};
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#endif // RACESKEL_H
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