mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-21 05:12:32 -05:00
a6644801f1
* feat: Implement many ::Serialize functions * address review comments, part 1 [skip ci] * address review comments, part 2 [skip ci] * review comments (final part) * refactor: Remove Read/Write duplication * fix merge conflict * Match PizzeriaState::Serialize again * Remove unused variable, add LegoVehicleBuildState::Serialize * Implement AnimState::Serialize * fix: Conform with naming scheme * refactor: change names back * refactor: int to MxS32 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
255 lines
6.1 KiB
C++
255 lines
6.1 KiB
C++
#include "police.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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#include "police_actions.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Police, 0x110)
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DECOMP_SIZE_ASSERT(PoliceState, 0x10)
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// FUNCTION: LEGO1 0x1005e130
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Police::Police()
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{
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m_policeState = NULL;
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m_destLocation = LegoGameState::e_undefined;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x1005e1d0
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MxBool Police::VTable0x5c()
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{
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return TRUE;
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}
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// FUNCTION: LEGO1 0x1005e320
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Police::~Police()
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{
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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ControlManager()->Unregister(this);
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InputManager()->UnRegister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x1005e3e0
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MxResult Police::Create(MxDSAction& p_dsAction)
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{
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MxResult ret = LegoWorld::Create(p_dsAction);
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if (ret == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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}
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SetIsWorldActive(FALSE);
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InputManager()->Register(this);
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LegoGameState* gameState = GameState();
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PoliceState* policeState = (PoliceState*) gameState->GetState("PoliceState");
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if (!policeState) {
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policeState = (PoliceState*) gameState->CreateState("PoliceState");
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}
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m_policeState = policeState;
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GameState()->SetCurrentArea(LegoGameState::e_police);
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GameState()->StopArea(LegoGameState::e_previousArea);
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return ret;
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}
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// FUNCTION: LEGO1 0x1005e480
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MxLong Police::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationKeyPress:
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result = HandleKeyPress(((LegoEventNotificationParam&) p_param));
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break;
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case c_notificationControl:
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result = HandleControl((LegoControlManagerEvent&) p_param);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_destLocation);
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1005e530
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void Police::ReadyWorld()
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{
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LegoWorld::ReadyWorld();
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PlayMusic(JukeboxScript::c_PoliceStation_Music);
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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// FUNCTION: LEGO1 0x1005e550
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MxLong Police::HandleControl(LegoControlManagerEvent& p_param)
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{
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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case PoliceScript::c_LeftArrow_Ctl:
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case PoliceScript::c_RightArrow_Ctl:
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if (m_policeState->GetUnknown0x0c() == 1) {
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DeleteObjects(&m_atom, PoliceScript::c_nps001ni_RunAnim, PoliceScript::c_nps002la_RunAnim);
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}
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BackgroundAudioManager()->Stop();
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m_destLocation = LegoGameState::Area::e_polidoor;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case PoliceScript::c_Info_Ctl:
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if (m_policeState->GetUnknown0x0c() == 1) {
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DeleteObjects(&m_atom, PoliceScript::c_nps001ni_RunAnim, PoliceScript::c_nps002la_RunAnim);
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}
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BackgroundAudioManager()->Stop();
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m_destLocation = LegoGameState::Area::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case PoliceScript::c_Door_Ctl:
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if (m_policeState->GetUnknown0x0c() == 1) {
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DeleteObjects(&m_atom, PoliceScript::c_nps001ni_RunAnim, PoliceScript::c_nps002la_RunAnim);
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}
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BackgroundAudioManager()->Stop();
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m_destLocation = LegoGameState::Area::e_copterbuild;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case PoliceScript::c_Donut_Ctl:
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m_policeState->FUN_1005ea40();
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}
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x1005e6a0
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MxLong Police::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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MxDSAction* action = p_param.GetAction();
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if (m_radio.Notify(p_param) == 0 && m_atom == action->GetAtomId()) {
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if (m_policeState->GetUnknown0x0c() == 1) {
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m_policeState->SetUnknown0x0c(0);
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return 1;
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}
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return 0;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1005e6f0
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MxLong Police::HandleKeyPress(LegoEventNotificationParam& p_param)
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{
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MxLong result = 0;
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if (p_param.GetKey() == VK_SPACE && m_policeState->GetUnknown0x0c() == 1) {
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DeleteObjects(&m_atom, PoliceScript::c_nps001ni_RunAnim, PoliceScript::c_nps002la_RunAnim);
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m_policeState->SetUnknown0x0c(0);
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1005e740
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void Police::Enable(MxBool p_enable)
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{
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LegoWorld::Enable(p_enable);
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if (p_enable) {
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InputManager()->SetWorld(this);
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SetIsWorldActive(FALSE);
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}
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else {
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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}
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}
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// FUNCTION: LEGO1 0x1005e790
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MxBool Police::Escape()
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{
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DeleteObjects(&m_atom, PoliceScript::c_nps001ni_RunAnim, 510);
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m_destLocation = LegoGameState::e_infomain;
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return TRUE;
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}
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// FUNCTION: LEGO1 0x1005e7c0
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PoliceState::PoliceState()
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{
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m_unk0x0c = 0;
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m_policeScript = (rand() % 2 == 0) ? PoliceScript::c_nps002la_RunAnim : PoliceScript::c_nps001ni_RunAnim;
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}
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// FUNCTION: LEGO1 0x1005e990
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MxResult PoliceState::Serialize(LegoFile* p_file)
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{
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LegoState::Serialize(p_file);
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if (p_file->IsReadMode()) {
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Read(p_file, &m_policeScript);
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}
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else {
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Write(p_file, m_policeScript);
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1005ea40
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void PoliceState::FUN_1005ea40()
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{
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PoliceScript::Script policeScript;
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if (m_unk0x0c == 1) {
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return;
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}
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switch (UserActor()->GetActorId()) {
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case LegoActor::c_nick:
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policeScript = PoliceScript::c_nps002la_RunAnim;
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m_policeScript = policeScript;
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break;
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case LegoActor::c_laura:
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policeScript = PoliceScript::c_nps001ni_RunAnim;
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m_policeScript = policeScript;
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break;
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default:
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policeScript = m_policeScript;
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m_policeScript = policeScript == PoliceScript::c_nps002la_RunAnim ? PoliceScript::c_nps001ni_RunAnim
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: PoliceScript::c_nps002la_RunAnim;
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}
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{
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MxDSAction action;
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action.SetObjectId(policeScript);
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action.SetAtomId(*g_policeScript);
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Start(&action);
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}
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m_unk0x0c = 1;
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}
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