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b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#ifndef LEGORACEACTOR_H
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#define LEGORACEACTOR_H
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#include "legoanimactor.h"
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d5b88
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class LegoRaceActor : public LegoAnimActor {
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public:
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// FUNCTION: LEGO1 0x10014af0
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inline const char* ClassName() const override // vtable+0xc
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{
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// STRING: LEGO1 0x100f0bf4
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return "LegoRaceActor";
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}
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// FUNCTION: LEGO1 0x10014b10
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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virtual void ParseAction(char*) override; // vtable+0x20
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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virtual void VTable0x68() override; // vtable+0x68
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virtual void VTable0x70(float p_float) override; // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxS32 VTable0x90() override; // vtable+0x90
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virtual MxS32 VTable0x94() override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x10014ab0
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// LegoRaceActor::`scalar deleting destructor'
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};
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#endif // LEGORACEACTOR_H
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