mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 23:48:12 -05:00
b996fff6fa
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts * Add /Zc:__cplusplus to define __cplusplus with c++ version number * Silence deprecated CRT releated warnings * LegoCameraController overrids some methods that are not defined in its parent(s) * Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead) * Remove copy/pasted APP_ICON from lego1 resource.h header * Implement empty ViewLODList::Dump method * Also enable "compat mode" for newer MSVC compilers * Only do decomp assertions when using older MSVC compilers * msys2 mingw compat (cannot pass reference of rvalue) * Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything * Add FIXME comment to LEgo3DView::m_previousRenderTime * LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers * include string.h for strlen * Fix overrides * Fix constness of method * Fixes * Formatting * Add size assert for MxFrequencyMeter * ci: build isle with msys2 + msvc on GitHub actions * Set vcvars for msvc * msys2 needs the msys2 shell * Build in default shell * isle is not 64-bit yet (I think) * Print bitness * Use amd64_x64 cross tools * Minor updates * Add more names --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
187 lines
5.4 KiB
YAML
187 lines
5.4 KiB
YAML
name: Build
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on: [push, pull_request]
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jobs:
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build-current-toolchain:
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name: 'Current ${{ matrix.toolchain.name }}'
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runs-on: windows-latest
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defaults:
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run:
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shell: ${{ matrix.toolchain.shell }}
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strategy:
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fail-fast: false
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matrix:
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toolchain:
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- { name: 'MSVC', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true }
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- { name: 'msys2 mingw32', shell: 'msys2 {0}', setup-msys2: true }
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steps:
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- name: Set up MSYS2
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if: matrix.toolchain.setup-msys2
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uses: msys2/setup-msys2@v2
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with:
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msystem: mingw32
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install: >-
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mingw-w64-i686-cc
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mingw-w64-i686-cmake
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mingw-w64-i686-ninja
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- name: Setup cmake
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if: matrix.toolchain.setup-cmake
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uses: jwlawson/actions-setup-cmake@v1.13
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- name: Setup ninja
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if: matrix.toolchain.setup-ninja
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uses: ashutoshvarma/setup-ninja@master
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- name: Setup vcvars
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if: matrix.toolchain.setup-msvc
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uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: amd64_x86 # Use the 64-bit x64-native cross tools to build 32-bit x86 code
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- uses: actions/checkout@v3
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- name: Build
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run: |
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cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -GNinja -Werror=dev
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cmake --build build
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build:
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name: 'MSVC 4.20'
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@v3
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with:
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repository: 'itsmattkc/msvc420'
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path: msvc420
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- name: Setup cmake
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uses: jwlawson/actions-setup-cmake@v1.13
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with:
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# Use minimum supported version
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cmake-version: '3.13.x'
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- name: Patch MSVC 4.2
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run: |
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python tools/patch_c2.py msvc420/bin/C2.EXE
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- name: Build
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shell: cmd
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run: |
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call .\msvc420\bin\VCVARS32.BAT x86
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cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "NMake Makefiles"
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cmake --build build
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- name: Upload Artifact
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uses: actions/upload-artifact@master
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with:
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name: Win32
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path: |
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build/ISLE.EXE
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build/ISLE.PDB
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build/LEGO1.DLL
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build/LEGO1.PDB
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compare:
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name: 'Compare with master'
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needs: build
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@master
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- uses: actions/download-artifact@master
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with:
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name: Win32
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path: build
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- name: Restore cached original binaries
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id: cache-original-binaries
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uses: actions/cache/restore@v3
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with:
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path: legobin
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key: legobin
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- name: Download original island binares
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if: ${{ !steps.cache-original-binaries.outputs.cache-hit }}
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run: |
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C:\msys64\usr\bin\wget.exe https://legoisland.org/download/ISLE.EXE --directory-prefix=legobin
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C:\msys64\usr\bin\wget.exe https://legoisland.org/download/LEGO1.DLL --directory-prefix=legobin
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- name: Cache original binaries
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if: ${{ !steps.cache-original-binaries.outputs.cache-hit }}
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uses: actions/cache/save@v3
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with:
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path: legobin
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key: legobin
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- name: Install python packages
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shell: bash
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run: |
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pip install -r tools/requirements.txt
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- name: Summarize Accuracy
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shell: bash
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run: |
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python3 tools/reccmp/reccmp.py -S ISLEPROGRESS.SVG --svg-icon tools/reccmp/isle.png -H ISLEPROGRESS.HTML legobin/ISLE.EXE build/ISLE.EXE build/ISLE.PDB . | tee ISLEPROGRESS.TXT
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python3 tools/reccmp/reccmp.py -S LEGO1PROGRESS.SVG -T 4252 --svg-icon tools/reccmp/lego1.png -H LEGO1PROGRESS.HTML legobin/LEGO1.DLL build/LEGO1.DLL build/LEGO1.PDB . | tee LEGO1PROGRESS.TXT
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- name: Compare Accuracy With Current Master
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shell: bash
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run: |
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# Compare with current master
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curl -fLSs -o ISLEPROGRESS-OLD.TXT https://github.com/isledecomp/isle/releases/download/continuous/ISLEPROGRESS.TXT
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curl -fLSs -o LEGO1PROGRESS-OLD.TXT https://github.com/isledecomp/isle/releases/download/continuous/LEGO1PROGRESS.TXT
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diff -u0 ISLEPROGRESS-OLD.TXT ISLEPROGRESS.TXT || true
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diff -u0 LEGO1PROGRESS-OLD.TXT LEGO1PROGRESS.TXT || true
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- name: Test Exports
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shell: bash
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run: |
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python3 tools/verexp/verexp.py legobin/LEGO1.DLL build/LEGO1.DLL
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- name: Upload Artifact
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uses: actions/upload-artifact@master
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with:
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name: Accuracy Report
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path: |
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ISLEPROGRESS.*
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LEGO1PROGRESS.*
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upload:
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name: 'Upload artifacts'
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needs: [build, compare]
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runs-on: ubuntu-latest
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if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle' }}
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steps:
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- uses: actions/checkout@v3
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with:
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repository: 'probonopd/uploadtool'
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- uses: actions/download-artifact@master
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with:
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name: Win32
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path: build
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- uses: actions/download-artifact@master
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with:
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name: Accuracy Report
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- name: Upload Continuous Release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
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run: |
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./upload.sh \
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build/ISLE.EXE \
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build/LEGO1.DLL \
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ISLEPROGRESS.* \
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LEGO1PROGRESS.*
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curl -X POST -F key=$UPLOAD_KEY -F 'file=@ISLEPROGRESS.SVG' https://legoisland.org/progress/
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curl -X POST -F key=$UPLOAD_KEY -F 'file=@LEGO1PROGRESS.SVG' https://legoisland.org/progress/
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