isle-portable/LEGO1/mxdsbuffer.cpp
Misha f3b0de0609
more MxDSBuffer functions (#255)
* FUN_100c6f80

* AllocateBuffer

* Update mxdsbuffer.h

* Update mxdsbuffer.cpp

* Update mxdsbuffer.cpp

* Return reference

* Fix delete call

* Fix GetWriteOffset

* Remove cast

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-30 14:54:00 +01:00

128 lines
3 KiB
C++

#include "mxdsbuffer.h"
#include "mxomni.h"
#include "mxstreamer.h"
DECOMP_SIZE_ASSERT(MxDSBuffer, 0x34);
// OFFSET: LEGO1 0x100c6470
MxDSBuffer::MxDSBuffer()
{
m_unk20 = 0;
m_pBuffer = NULL;
m_pIntoBuffer = NULL;
m_pIntoBuffer2 = NULL;
m_unk14 = 0;
m_unk18 = 0;
m_unk1c = 0;
m_writeOffset = 0;
m_bytesRemaining = 0;
m_mode = MxDSBufferType_Preallocated;
m_unk30 = 0;
}
// OFFSET: LEGO1 0x100c6530
MxDSBuffer::~MxDSBuffer()
{
if (m_pBuffer != NULL) {
if (m_mode == MxDSBufferType_Chunk) {
// TODO
}
else if (m_mode == MxDSBufferType_Allocate || m_mode == MxDSBufferType_Unknown) {
delete[] m_pBuffer;
}
}
m_unk14 = 0;
m_unk1c = 0;
}
// OFFSET: LEGO1 0x100c6640
MxResult MxDSBuffer::AllocateBuffer(MxU32 p_bufferSize, MxDSBufferType p_mode)
{
MxResult result = FAILURE;
MxU32 i = 0;
if (p_mode == MxDSBufferType_Allocate) {
m_pBuffer = new MxU8[p_bufferSize];
}
else if (p_mode == MxDSBufferType_Chunk) {
MxStreamer* streamer = Streamer();
// I have no clue as to what this does, or even if its correct. Maybe it's related to storing chunks in
// MxRamStreamController?
if (p_bufferSize >> 10 == 0x40) {
i = 0;
while (i < 22) {
if ((*(MxU32*) ((streamer->GetSubclass1().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f)
)) == 0) {
MxU32* ptr = (MxU32*) ((streamer->GetSubclass1().GetUnk08() + ((i & 0xffffffe7) >> 3)) &
1 << ((MxU8) i & 0x1f));
// mark it as used?
*ptr = *ptr ^ 1 << (i & 0x1f);
m_pBuffer =
(MxU8*) (streamer->GetSubclass1().GetSize() * i * 0x400 + streamer->GetSubclass1().GetBuffer());
break;
}
i++;
}
m_pBuffer = NULL;
}
else if (p_bufferSize >> 10 == 0x80) {
i = 0;
// Same thing as above but it uses subclass2
while (i < 22) {
if ((*(MxU32*) ((streamer->GetSubclass2().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f)
)) == 0) {
MxU32* ptr = (MxU32*) ((streamer->GetSubclass2().GetUnk08() + ((i & 0xffffffe7) >> 3)) &
1 << ((MxU8) i & 0x1f));
// mark it as used?
*ptr = *ptr ^ 1 << (i & 0x1f);
m_pBuffer =
(MxU8*) (streamer->GetSubclass2().GetSize() * i * 0x400 + streamer->GetSubclass2().GetBuffer());
break;
}
i++;
}
m_pBuffer = NULL;
}
else {
m_pIntoBuffer = NULL;
}
}
m_pIntoBuffer = m_pBuffer;
m_pIntoBuffer2 = m_pBuffer;
if (m_pBuffer != NULL) {
m_mode = p_mode;
m_bytesRemaining = p_bufferSize;
m_writeOffset = p_bufferSize;
result = SUCCESS;
}
return result;
}
// OFFSET: LEGO1 0x100c6780
MxResult MxDSBuffer::SetBufferPointer(MxU32* p_buffer, MxU32 p_size)
{
m_pBuffer = (MxU8*) p_buffer;
m_pIntoBuffer = (MxU8*) p_buffer;
m_pIntoBuffer2 = (MxU8*) p_buffer;
m_bytesRemaining = p_size;
m_writeOffset = p_size;
m_mode = MxDSBufferType_Preallocated;
return SUCCESS;
}
// OFFSET: LEGO1 0x100c6f80
void MxDSBuffer::FUN_100c6f80(MxU32 p_unk)
{
if (p_unk < m_writeOffset) {
m_pIntoBuffer2 = m_pBuffer + p_unk;
m_pIntoBuffer = m_pBuffer + p_unk;
}
}