isle-portable/LEGO1/lego/legoomni/src/entity/legopathactor.cpp
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

93 lines
1.2 KiB
C++

#include "legopathactor.h"
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// STUB: LEGO1 0x1002d700
LegoPathActor::LegoPathActor()
{
// TODO
}
// STUB: LEGO1 0x1002d820
LegoPathActor::~LegoPathActor()
{
// TODO
}
// STUB: LEGO1 0x1002d8d0
void LegoPathActor::VTable0x80()
{
// TODO
}
// STUB: LEGO1 0x1002d9c0
void LegoPathActor::VTable0x88()
{
// TODO
}
// STUB: LEGO1 0x1002de10
void LegoPathActor::VTable0x84()
{
// TODO
}
// STUB: LEGO1 0x1002e100
void LegoPathActor::VTable0x8c()
{
// TODO
}
// STUB: LEGO1 0x1002e740
void LegoPathActor::VTable0x74(Matrix4& p_transform)
{
// TODO
}
// STUB: LEGO1 0x1002e790
void LegoPathActor::VTable0x70(float)
{
// TODO
}
// STUB: LEGO1 0x1002e8b0
void LegoPathActor::VTable0x98()
{
// TODO
}
// STUB: LEGO1 0x1002e8d0
void LegoPathActor::VTable0x6c()
{
// TODO
}
// STUB: LEGO1 0x1002ebe0
void LegoPathActor::VTable0x68()
{
// TODO
}
// STUB: LEGO1 0x1002f020
void LegoPathActor::ParseAction(char*)
{
// TODO
}
// STUB: LEGO1 0x1002f1b0
void LegoPathActor::VTable0x9c()
{
// TODO
}
// STUB: LEGO1 0x1002f650
void LegoPathActor::VTable0xa4()
{
// TODO
}
// STUB: LEGO1 0x1002f700
void LegoPathActor::VTable0xa8()
{
// TODO
}