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b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
93 lines
1.2 KiB
C++
93 lines
1.2 KiB
C++
#include "legopathactor.h"
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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// STUB: LEGO1 0x1002d700
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LegoPathActor::LegoPathActor()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002d820
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LegoPathActor::~LegoPathActor()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002d8d0
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void LegoPathActor::VTable0x80()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002d9c0
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void LegoPathActor::VTable0x88()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002de10
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void LegoPathActor::VTable0x84()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e100
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void LegoPathActor::VTable0x8c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e740
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void LegoPathActor::VTable0x74(Matrix4& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e790
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void LegoPathActor::VTable0x70(float)
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e8b0
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void LegoPathActor::VTable0x98()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e8d0
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void LegoPathActor::VTable0x6c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002ebe0
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void LegoPathActor::VTable0x68()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002f020
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void LegoPathActor::ParseAction(char*)
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{
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// TODO
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}
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// STUB: LEGO1 0x1002f1b0
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void LegoPathActor::VTable0x9c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002f650
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void LegoPathActor::VTable0xa4()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002f700
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void LegoPathActor::VTable0xa8()
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{
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// TODO
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}
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