isle-portable/LEGO1/define.h
Anonymous Maarten dc3500f631
Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-06 18:56:15 +01:00

14 lines
311 B
C

#ifndef DEFINE_H
#define DEFINE_H
#include "mxtypes.h"
extern MxS32 g_mxcoreCount[101];
extern const char* g_parseExtraTokens;
extern const char* g_strWORLD;
extern const char* g_strSOUND;
extern const char* g_strOBJECT;
extern const char* g_strACTION;
extern const char* g_strVISIBILITY;
#endif // DEFINE_H