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Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
46 lines
775 B
C++
46 lines
775 B
C++
#ifndef MXTHREAD_H
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#define MXTHREAD_H
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#include "compat.h"
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#include "mxsemaphore.h"
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#include "mxtypes.h"
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#include <SDL3/SDL_thread.h>
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class MxCore;
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// VTABLE: LEGO1 0x100dc860
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// SIZE 0x1c
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class MxThread {
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public:
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// Note: Comes before virtual destructor
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virtual MxResult Run();
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MxResult Start(MxS32 p_stack, MxS32 p_flag);
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void Terminate();
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void Sleep(MxS32 p_milliseconds);
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MxBool IsRunning() { return m_running; }
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// SYNTHETIC: LEGO1 0x100bf580
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// MxThread::`scalar deleting destructor'
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protected:
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MxThread();
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public:
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virtual ~MxThread();
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private:
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static int SDLCALL ThreadProc(void* p_thread);
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SDL_Thread* m_thread;
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MxBool m_running; // 0x0c
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MxSemaphore m_semaphore; // 0x10
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protected:
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MxCore* m_target; // 0x18
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};
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#endif // MXTHREAD_H
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