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c38e157fdb
* Implement LegoCarBuild functions, refactor BackgroundAudioManager * Refactor LegoVehicleBuildState::m_animationState to enum --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
216 lines
7 KiB
C++
216 lines
7 KiB
C++
#ifndef LEGOCARBUILD_H
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#define LEGOCARBUILD_H
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#include "legogamestate.h"
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#include "legostate.h"
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#include "legoworld.h"
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class LegoCarBuildAnimPresenter;
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class LegoEventNotificationParam;
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class MxControlPresenter;
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class MxStillPresenter;
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class MxSoundPresenter;
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class MxActionNotificationParam;
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// VTABLE: LEGO1 0x100d66e0
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// SIZE 0x50
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class LegoVehicleBuildState : public LegoState {
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public:
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enum AnimationState {
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e_unknown0 = 0,
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e_entering = 1,
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e_unknown2 = 2,
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e_cutscene = 3,
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e_exiting = 6
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};
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LegoVehicleBuildState(const char* p_classType);
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// FUNCTION: LEGO1 0x10025ff0
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const char* ClassName() const override // vtable+0x0c
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{
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return this->m_className.GetData();
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}
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// FUNCTION: LEGO1 0x10026000
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x100260a0
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// LegoVehicleBuildState::`scalar deleting destructor'
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// TODO: Most likely getters/setters are not used according to BETA.
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Playlist m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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// * LegoCopterBuildState
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// * LegoDuneCarBuildState
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// * LegoJetskiBuildState
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MxString m_className; // 0x38
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AnimationState m_animationState; // 0x48
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undefined m_unk0x4c; // 0x4c
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MxBool m_unk0x4d; // 0x4d
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MxBool m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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typedef LegoVehicleBuildState LegoRaceCarBuildState;
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typedef LegoVehicleBuildState LegoCopterBuildState;
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typedef LegoVehicleBuildState LegoDuneCarBuildState;
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typedef LegoVehicleBuildState LegoJetskiBuildState;
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// VTABLE: LEGO1 0x100d6658
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// VTABLE: BETA10 0x101bb880
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// SIZE 0x34c
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class LegoCarBuild : public LegoWorld {
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public:
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LegoCarBuild();
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~LegoCarBuild() override;
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// FUNCTION: LEGO1 0x10022940
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0504
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return "LegoCarBuild";
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}
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10022950
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarBuild::ClassName()) || LegoWorld::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(); // vtable+0x70
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virtual void VTable0x74(MxFloat p_param1[2], MxFloat p_param2[3]); // vtable+0x74
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virtual void VTable0x78(MxFloat p_param1[2], MxFloat p_param2[3]); // vtable+0x78
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virtual void VTable0x7c(MxFloat p_param1[2], MxFloat p_param2[3]); // vtable+0x7c
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virtual void VTable0x80(
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MxFloat p_param1[2],
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MxFloat p_param2[2],
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MxFloat p_param3,
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MxFloat p_param4[2]
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); // vtable+0x80
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MxS16 GetPlacedPartCount();
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void InitPresenters();
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void FUN_10022f30();
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void FUN_10023130(MxLong p_x, MxLong p_y);
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undefined4 FUN_10024250(LegoEventNotificationParam* p_param);
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void FUN_100243a0();
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undefined4 FUN_10024480(MxActionNotificationParam* p_param);
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undefined4 FUN_100244e0(MxLong p_x, MxLong p_y);
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undefined4 FUN_100246e0(MxLong p_x, MxLong p_y);
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MxS32 FUN_10024850(MxLong p_x, MxLong p_y);
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undefined4 FUN_10024890(LegoEventNotificationParam* p_param);
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undefined4 FUN_10024c20(LegoEventNotificationParam* p_param);
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void FUN_10024ef0();
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void FUN_10024f50();
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void FUN_10024f70(MxBool p_enabled);
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void SetPresentersEnabled(MxBool p_enabled);
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void TogglePresentersEnabled();
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void FUN_100250e0(MxBool p_param);
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void FUN_10025450();
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undefined4 FUN_10025720(undefined4 p_param1);
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MxS32 FUN_10025d70();
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void FUN_10025db0(const char* p_param1, undefined4 p_param2);
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void FUN_10025e40();
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MxS32 FUN_10025ee0(undefined4 p_param1);
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// FUNCTION: BETA10 0x100735b0
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void SetUnknown0x258(LegoCarBuildAnimPresenter* p_unk0x258) { m_unk0x258 = p_unk0x258; }
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// SYNTHETIC: LEGO1 0x10022a60
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// LegoCarBuild::`scalar deleting destructor'
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private:
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undefined4 m_unk0xf8; // 0xf8
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MxS16 m_unk0xfc; // 0xfc
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undefined m_unk0xfe[2]; // 0xfe
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MxS32 m_unk0x100; // 0x100
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undefined4 m_unk0x104; // 0x104
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MxS8 m_unk0x108; // 0x108
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MxU8 m_unk0x109; // 0x109
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MxU16 m_unk0x10a; // 0x10a
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DWORD m_unk0x10c; // 0x10c
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LegoROI* m_unk0x110; // 0x110
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BoundingSphere m_unk0x114; // 0x114
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MxMatrix m_unk0x12c; // 0x12c
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undefined m_unk0x174; // 0x174
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MxMatrix m_unk0x178; // 0x178
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MxMatrix m_unk0x1c0; // 0x1c0
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MxMatrix m_unk0x208; // 0x208
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// This is likely a location in pixel space
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MxS32 m_unk0x250[2]; // 0x250
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LegoCarBuildAnimPresenter* m_unk0x258; // 0x258
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UnknownMx4DPointFloat m_unk0x25c; // 0x25c
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// These two are likely locations in pixel space
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MxS32 m_unk0x290[2]; // 0x290
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MxS32 m_unk0x298[2]; // 0x298
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MxFloat m_unk0x2a0; // 0x2a0
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Mx4DPointFloat m_unk0x2a4; // 0x2a4
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Mx4DPointFloat m_unk0x2bc; // 0x2bc
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MxBool m_unk0x2d4; // 0x2d4
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// variable names verified by BETA10 0x1006b27a
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MxStillPresenter* m_ColorBook_Bitmap; // 0x2dc
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MxControlPresenter* m_Yellow_Ctl; // 0x2e0
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MxControlPresenter* m_Red_Ctl; // 0x2e4
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MxControlPresenter* m_Blue_Ctl; // 0x2e8
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MxControlPresenter* m_Green_Ctl; // 0x2ec
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MxControlPresenter* m_Gray_Ctl; // 0x2f0
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MxControlPresenter* m_Black_Ctl; // 0x2f4
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MxSoundPresenter* m_Shelf_Sound; // 0x2f8
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MxSoundPresenter* m_PlaceBrick_Sound; // 0x2fc
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MxSoundPresenter* m_GetBrick_Sound; // 0x300
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MxSoundPresenter* m_Paint_Sound; // 0x304
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MxSoundPresenter* m_Decal_Sound; // 0x308
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MxStillPresenter* m_Decal_Bitmap; // 0x30c
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MxControlPresenter* m_Decals_Ctl; // 0x310
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MxControlPresenter* m_Decals_Ctl1; // 0x314
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MxControlPresenter* m_Decals_Ctl2; // 0x318
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MxControlPresenter* m_Decals_Ctl3; // 0x31c
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MxControlPresenter* m_Decals_Ctl4; // 0x320
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MxControlPresenter* m_Decals_Ctl5; // 0x324
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MxControlPresenter* m_Decals_Ctl6; // 0x328
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MxControlPresenter* m_Decals_Ctl7; // 0x32c
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// variable name verified by BETA10 0x1006b219
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LegoVehicleBuildState* m_buildState; // 0x32c
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undefined4 m_unk0x330; // 0x330
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// variable name verified by BETA10 0x1006cba7
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LegoGameState::Area m_destLocation; // 0x334
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MxPresenter* m_unk0x338; // 0x338
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MxControlPresenter* m_unk0x33c; // 0x33c
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undefined4 m_unk0x340; // 0x340
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undefined4 m_unk0x344; // 0x344
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MxU8 m_presentersEnabled; // 0x348
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static MxS16 g_unk0x100f11cc;
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static MxFloat g_unk0x100d65a4;
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static MxFloat g_rotationAngleStepYAxis;
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};
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#endif // LEGOCARBUILD_H
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