isle-portable/LEGO1/lego/legoomni/include/lego3dsound.h
Christian Semmler 806afaa210 Replace DirectSound with miniaudio (#21)
* Add miniaudio

* WIP

* static const

* Fix missing looping

* Fix volume

* Implement 3D sound, WIP

* Remove unused WinMM code

* Update README.md

* Fixes

* Fix naming

* Fix naming

* disable ma threading

* Invert Z axis for OpenGL system

* Update comment

* Set rolloff

* Fix minimize/maximize suspension

* Rename function

* SDL3: changed macro name
2024-06-25 20:02:58 +02:00

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960 B
C++

#ifndef LEGO3DSOUND_H
#define LEGO3DSOUND_H
#include "decomp.h"
#include "mxtypes.h"
#include <miniaudio.h>
class LegoActor;
class LegoROI;
// VTABLE: LEGO1 0x100d5778
// SIZE 0x30
class Lego3DSound {
public:
Lego3DSound();
virtual ~Lego3DSound();
void Init();
MxResult Create(ma_sound* p_sound, const char* p_name, MxS32 p_volume);
void Destroy();
MxU32 UpdatePosition(ma_sound* p_sound);
void FUN_10011a60(ma_sound* p_sound, const char* p_name);
void Reset();
MxS32 SetDistance(MxS32 p_min, MxS32 p_max);
// SYNTHETIC: LEGO1 0x10011650
// Lego3DSound::`scalar deleting destructor'
private:
ma_sound* m_sound;
LegoROI* m_roi; // 0x0c
LegoROI* m_positionROI; // 0x10
MxBool m_enabled; // 0x14
MxBool m_isActor; // 0x15
LegoActor* m_actor; // 0x18
double m_frequencyFactor; // 0x20
MxS32 m_volume; // 0x2c
};
// GLOBAL: LEGO1 0x100db6c0
// IID_IDirectSound3DBuffer
#endif // LEGO3DSOUND_H