isle-portable/LEGO1/lego/legoomni/include/act3.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

37 lines
873 B
C++

#ifndef ACT3_H
#define ACT3_H
#include "legoworld.h"
// VTABLE: LEGO1 0x100d9628
// SIZE 0x4274
class Act3 : public LegoWorld {
public:
Act3();
virtual ~Act3() override; // vtable+00
// FUNCTION: LEGO1 0x10072510
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f013c
return "Act3";
}
// FUNCTION: LEGO1 0x10072520
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act3::ClassName()) || LegoWorld::IsA(p_name);
}
inline void SetUnkown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
inline void SetUnkown4270(MxU32 p_unk0x4270) { m_unk0x4270 = p_unk0x4270; }
protected:
undefined m_unk0xf8[0x4114]; // 0xf8
MxEntity* m_unk0x420c; // 0x420c
undefined m_unk0x4210[0x60]; // 0x4210
MxU32 m_unk0x4270; // 0x4270
};
#endif // ACT3_H