isle-portable/LEGO1/lego/legoomni/include/legoanimationmanager.h
Anonymous Maarten 5f413165cc
Spinoff some sources to static libraries (#484)
* cmake: use imported targets for 3rd party libs

* Fix casing of skateboard.h include

* cmake: tglrl realtime viewmanager mxgeometry

* cmake: spin off some source in static libraries

* dx5 for everyone

* ci: bump actions/checkout to v4

* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols

* add misc library

* Add omni library

* Return of the .def's

* Remove COMPAT_CONST in MxVideoParam::MxVideoParam

* Run clang-format

* move LEGO1/realtime/realtimeview.cpp to realtime lib

* Add 3dmanager library

* Rename .def files

* Remove incorrect deps to Omni

* Remove DLL expor decls

* Remove unnecessary library dep from ROI

* Remove COMPAT_CONST

* Move 3dmanager lib before Omni

* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)

* viewmanager has a dependency on realtime + fix mingw's def

* Remove Smacker::Smacker from lego1 link libraries

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-24 21:16:29 -05:00

44 lines
1.1 KiB
C++

#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
#include "decomp.h"
#include "mxcore.h"
// VTABLE: LEGO1 0x100d8c18
// SIZE 0x500
class LegoAnimationManager : public MxCore {
public:
LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x8
// FUNCTION: LEGO1 0x1005ec80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f7508
return "LegoAnimationManager";
}
// FUNCTION: LEGO1 0x1005ec90
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
void FUN_1005ef10();
void FUN_1005f6d0(MxBool);
void FUN_1005f720(undefined4);
void FUN_10064670(MxBool);
static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
// SYNTHETIC: LEGO1 0x1005ed10
// LegoAnimationManager::`scalar deleting destructor'
private:
void Init();
};
#endif // LEGOANIMATIONMANAGER_H